Searched refs:voice_offset (Results 1 – 3 of 3) sorted by relevance
353 unsigned char voice_offset; in snd_opl3_reset() local365 voice_offset = i; in snd_opl3_reset()369 voice_offset = i - MAX_OPL2_VOICES; in snd_opl3_reset()371 opl3_reg = reg_side | (OPL3_REG_KSL_LEVEL + snd_opl3_regmap[voice_offset][0]); in snd_opl3_reset()373 opl3_reg = reg_side | (OPL3_REG_KSL_LEVEL + snd_opl3_regmap[voice_offset][1]); in snd_opl3_reset()376 opl3_reg = reg_side | (OPL3_REG_KEYON_BLOCK + voice_offset); in snd_opl3_reset()393 unsigned char voice_offset; in snd_opl3_play_note() local408 voice_offset = note->voice; in snd_opl3_play_note()412 voice_offset = note->voice - MAX_OPL2_VOICES; in snd_opl3_play_note()417 opl3_reg = reg_side | (OPL3_REG_FNUM_LOW + voice_offset); in snd_opl3_play_note()[all …]
290 unsigned char voice_offset; in snd_opl3_note_on() local382 voice_offset = voice; in snd_opl3_note_on()383 connect_mask = (OPL3_LEFT_4OP_0 << voice_offset) & 0x07; in snd_opl3_note_on()387 voice_offset = voice - MAX_OPL2_VOICES; in snd_opl3_note_on()388 connect_mask = (OPL3_RIGHT_4OP_0 << voice_offset) & 0x38; in snd_opl3_note_on()394 opl3_reg = reg_side | (OPL3_REG_KEYON_BLOCK + voice_offset); in snd_opl3_note_on()402 voice_offset + 3); in snd_opl3_note_on()463 op_offset = snd_opl3_regmap[voice_offset][i]; in snd_opl3_note_on()499 opl3_reg = reg_side | (OPL3_REG_FEEDBACK_CONNECTION + voice_offset); in snd_opl3_note_on()512 voice_offset + 3); in snd_opl3_note_on()[all …]
71 unsigned char voice_offset = data->voice; in snd_opl3_drum_voice_set() local91 opl3_reg = OPL3_LEFT | (OPL3_REG_FEEDBACK_CONNECTION + voice_offset); in snd_opl3_drum_voice_set()105 unsigned char voice_offset = data->voice; in snd_opl3_drum_note_set() local109 opl3_reg = OPL3_LEFT | (OPL3_REG_FNUM_LOW + voice_offset); in snd_opl3_drum_note_set()113 opl3_reg = OPL3_LEFT | (OPL3_REG_KEYON_BLOCK + voice_offset); in snd_opl3_drum_note_set()125 unsigned char voice_offset = data->voice; in snd_opl3_drum_vol_set() local142 opl3_reg = OPL3_LEFT | (OPL3_REG_FEEDBACK_CONNECTION + voice_offset); in snd_opl3_drum_vol_set()