Searched refs:v3d_dev (Results 1 – 10 of 10) sorted by relevance
/Linux-v6.6/drivers/gpu/drm/v3d/ |
D | v3d_drv.h | 65 struct v3d_dev { struct 146 static inline struct v3d_dev * argument 149 return container_of(dev, struct v3d_dev, drm); in to_v3d_dev() 153 v3d_has_csd(struct v3d_dev *v3d) in v3d_has_csd() 162 struct v3d_dev *v3d; 220 struct v3d_dev *v3d; 370 struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue); 385 void v3d_reset(struct v3d_dev *v3d); 386 void v3d_invalidate_caches(struct v3d_dev *v3d); 387 void v3d_clean_caches(struct v3d_dev *v3d); [all …]
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D | v3d_irq.c | 39 struct v3d_dev *v3d = in v3d_overflow_mem_work() 40 container_of(work, struct v3d_dev, overflow_mem_work); in v3d_overflow_mem_work() 81 struct v3d_dev *v3d = arg; in v3d_irq() 145 struct v3d_dev *v3d = arg; in v3d_hub_irq() 204 v3d_irq_init(struct v3d_dev *v3d) in v3d_irq_init() 253 v3d_irq_enable(struct v3d_dev *v3d) in v3d_irq_enable() 268 v3d_irq_disable(struct v3d_dev *v3d) in v3d_irq_disable() 286 void v3d_irq_reset(struct v3d_dev *v3d) in v3d_irq_reset()
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D | v3d_sched.c | 66 v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job) in v3d_switch_perfmon() 78 struct v3d_dev *v3d = job->base.v3d; in v3d_bin_job_run() 133 struct v3d_dev *v3d = job->base.v3d; in v3d_render_job_run() 178 struct v3d_dev *v3d = job->base.v3d; in v3d_tfu_job_run() 215 struct v3d_dev *v3d = job->base.v3d; in v3d_csd_job_run() 248 struct v3d_dev *v3d = job->v3d; in v3d_cache_clean_job_run() 256 v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job) in v3d_gpu_reset_for_timeout() 295 struct v3d_dev *v3d = job->v3d; in v3d_cl_job_timedout() 338 struct v3d_dev *v3d = job->base.v3d; in v3d_csd_job_timedout() 383 v3d_sched_init(struct v3d_dev *v3d) in v3d_sched_init() [all …]
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D | v3d_gem.c | 22 v3d_init_core(struct v3d_dev *v3d, int core) in v3d_init_core() 42 v3d_init_hw_state(struct v3d_dev *v3d) in v3d_init_hw_state() 48 v3d_idle_axi(struct v3d_dev *v3d, int core) in v3d_idle_axi() 61 v3d_idle_gca(struct v3d_dev *v3d) in v3d_idle_gca() 76 v3d_reset_by_bridge(struct v3d_dev *v3d) in v3d_reset_by_bridge() 99 v3d_reset_v3d(struct v3d_dev *v3d) in v3d_reset_v3d() 110 v3d_reset(struct v3d_dev *v3d) in v3d_reset() 135 v3d_flush_l3(struct v3d_dev *v3d) in v3d_flush_l3() 154 v3d_invalidate_l2c(struct v3d_dev *v3d, int core) in v3d_invalidate_l2c() 166 v3d_flush_l2t(struct v3d_dev *v3d, int core) in v3d_flush_l2t() [all …]
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D | v3d_mmu.c | 33 static int v3d_mmu_flush_all(struct v3d_dev *v3d) in v3d_mmu_flush_all() 67 int v3d_mmu_set_page_table(struct v3d_dev *v3d) in v3d_mmu_set_page_table() 90 struct v3d_dev *v3d = to_v3d_dev(shmem_obj->base.dev); in v3d_mmu_insert_ptes() 116 struct v3d_dev *v3d = to_v3d_dev(bo->base.base.dev); in v3d_mmu_remove_ptes()
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D | v3d_drv.c | 41 struct v3d_dev *v3d = to_v3d_dev(dev); in v3d_get_param_ioctl() 102 struct v3d_dev *v3d = to_v3d_dev(dev); in v3d_open() 197 map_regs(struct v3d_dev *v3d, void __iomem **regs, const char *name) in map_regs() 207 struct v3d_dev *v3d; in v3d_platform_drm_probe() 213 v3d = devm_drm_dev_alloc(dev, &v3d_drm_driver, struct v3d_dev, drm); in v3d_platform_drm_probe() 298 struct v3d_dev *v3d = to_v3d_dev(drm); in v3d_platform_drm_remove()
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D | v3d_debugfs.c | 84 struct v3d_dev *v3d = to_v3d_dev(dev); in v3d_v3d_debugfs_regs() 131 struct v3d_dev *v3d = to_v3d_dev(dev); in v3d_v3d_debugfs_ident() 193 struct v3d_dev *v3d = to_v3d_dev(dev); in v3d_debugfs_bo_stats() 209 struct v3d_dev *v3d = to_v3d_dev(dev); in v3d_measure_clock()
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D | v3d_perfmon.c | 26 void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon) in v3d_perfmon_start() 61 void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon, in v3d_perfmon_stop() 192 struct v3d_dev *v3d = to_v3d_dev(dev); in v3d_perfmon_get_values_ioctl()
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D | v3d_bo.c | 33 struct v3d_dev *v3d = to_v3d_dev(obj->dev); in v3d_free_object() 91 struct v3d_dev *v3d = to_v3d_dev(obj->dev); in v3d_bo_create_finish()
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D | v3d_fence.c | 6 struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue) in v3d_fence_create()
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