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/Linux-v6.6/drivers/gpu/drm/i915/gt/shaders/
DREADME1 ASM sources for auto generated shaders
9 i915/gt/shaders/clear_kernel directory.
36 ~ $ cp ~/linux/drivers/gpu/drm/i915/gt/shaders/clear_kernel/ivb.asm \
37 ~/igt/lib/i915/shaders/clear_kernel/ivb.asm
42 ~ $ cp ~/linux/drivers/gpu/drm/i915/gt/shaders/clear_kernel/hsw.asm \
43 ~/igt/lib/i915/shaders/clear_kernel/hsw.asm
/Linux-v6.6/drivers/gpu/drm/msm/adreno/
Da6xx_gpu_state.c25 struct a6xx_gpu_state_obj *shaders; member
650 a6xx_state->shaders = state_kcalloc(a6xx_state, in a6xx_get_shaders()
651 ARRAY_SIZE(a6xx_shader_blocks), sizeof(*a6xx_state->shaders)); in a6xx_get_shaders()
653 if (!a6xx_state->shaders) in a6xx_get_shaders()
660 &a6xx_state->shaders[i], dumper); in a6xx_get_shaders()
1390 a6xx_show_shader(&a6xx_state->shaders[i], p); in a6xx_show()
/Linux-v6.6/Documentation/gpu/amdgpu/display/
Dmpo-overview.rst11 compute shaders for composition. This can yield some power savings if it means
15 * Decreased GPU and CPU workload - no composition shaders needed, no extra
/Linux-v6.6/drivers/gpu/drm/vmwgfx/device_include/
Dsvga3d_cmd.h1059 uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX]; member