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Searched refs:shader_state (Results 1 – 3 of 3) sorted by relevance

/Linux-v6.6/drivers/gpu/drm/vc4/
Dvc4_validate.c271 struct vc4_shader_state *shader_state; in validate_indexed_prim_list() local
278 shader_state = &exec->shader_state[exec->shader_state_count - 1]; in validate_indexed_prim_list()
280 if (max_index > shader_state->max_index) in validate_indexed_prim_list()
281 shader_state->max_index = max_index; in validate_indexed_prim_list()
308 struct vc4_shader_state *shader_state; in validate_gl_array_primitive() local
315 shader_state = &exec->shader_state[exec->shader_state_count - 1]; in validate_gl_array_primitive()
323 if (max_index > shader_state->max_index) in validate_gl_array_primitive()
324 shader_state->max_index = max_index; in validate_gl_array_primitive()
339 exec->shader_state[i].addr = *(uint32_t *)untrusted; in validate_gl_shader_state()
340 exec->shader_state[i].max_index = 0; in validate_gl_shader_state()
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Dvc4_drv.h706 } *shader_state; member
Dvc4_gem.c843 exec->shader_state = temp + exec_size; in vc4_get_bcl()