Searched refs:gud_fb_handle_damage (Results 1 – 1 of 1) sorted by relevance
425 static void gud_fb_handle_damage(struct gud_device *gdrm, struct drm_framebuffer *fb, in gud_fb_handle_damage() function604 gud_fb_handle_damage(gdrm, fb, &shadow_plane_state->data[0], &damage); in gud_pipe_update()