Searched refs:attribute_count (Results 1 – 1 of 1) sorted by relevance
150 uint32_t attribute_count = pointer_bits & 7; in gl_shader_rec_size() local153 if (attribute_count == 0) in gl_shader_rec_size()154 attribute_count = 8; in gl_shader_rec_size()157 return 100 + attribute_count * 4; in gl_shader_rec_size()159 return 36 + attribute_count * 8; in gl_shader_rec_size()