Searched refs:ST_PLAY (Results 1 – 1 of 1) sorted by relevance
277 #define ST_PLAY 0x1 /* stream states */ macro1108 && (data->state == ST_PLAY)) { in riptide_handleirq()1394 if (!(data->state & ST_PLAY)) { in snd_riptide_trigger()1397 data->state = ST_PLAY; in snd_riptide_trigger()