Searched refs:STATE_PRERUNNING (Results 1 – 3 of 3) sorted by relevance
66 #define STATE_PRERUNNING 6 macro
141 if (atomic_read(&subs->state) >= STATE_PRERUNNING) { in usx2y_urb_play_prepare()216 else if (state >= STATE_PRERUNNING) in usx2y_usbframe_complete()247 } else if (state >= STATE_PRERUNNING) { in usx2y_usbframe_complete()274 if (atomic_read(&subs->state) >= STATE_PRERUNNING) in usx2y_clients_stop()556 atomic_set(&subs->state, STATE_PRERUNNING); in snd_usx2y_pcm_trigger()564 if (atomic_read(&subs->state) >= STATE_PRERUNNING) in snd_usx2y_pcm_trigger()
178 else if (state >= STATE_PRERUNNING) in usx2y_usbpcm_usbframe_complete()209 } else if (state >= STATE_PRERUNNING) { in usx2y_usbpcm_usbframe_complete()