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Searched refs:STATE_IS_PLAYING (Results 1 – 3 of 3) sorted by relevance

/Linux-v6.6/sound/synth/emux/
Demux_synth.c92 if (STATE_IS_PLAYING(vp->state)) in snd_emux_note_on()
164 if (STATE_IS_PLAYING(vp->state) && in snd_emux_note_off()
373 if (STATE_IS_PLAYING(vp->state) && vp->chan == chan && in terminate_note1()
415 if (STATE_IS_PLAYING(vp->state)) in snd_emux_terminate_all()
452 if (STATE_IS_PLAYING(vp->state) && in snd_emux_sounds_off_all()
480 if (STATE_IS_PLAYING(vp->state) && vp->port == port && in exclusive_note_off()
513 if (!STATE_IS_PLAYING(vp->state)) in update_voice()
Demux_voice.h81 #define STATE_IS_PLAYING(s) ((s) & SNDRV_EMUX_ST_ON) macro
Demux_effect.c201 if (!STATE_IS_PLAYING(vp->state) || vp->chan != chan) in snd_emux_send_effect()