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Searched refs:BA0_JSPT (Results 1 – 3 of 3) sorted by relevance

/Linux-v6.6/sound/pci/
Dcs4281.c264 #define BA0_JSPT 0x0480 /* Joystick poll/trigger */ macro
1175 snd_cs4281_pokeBA0(chip, BA0_JSPT, 0xff); in snd_cs4281_gameport_trigger()
1184 return snd_cs4281_peekBA0(chip, BA0_JSPT); in snd_cs4281_gameport_read()
1199 jst = snd_cs4281_peekBA0(chip, BA0_JSPT); in snd_cs4281_gameport_cooked_read()
/Linux-v6.6/sound/pci/cs46xx/
Dcs46xx.h84 #define BA0_JSPT 0x00000480 macro
Dcs46xx_lib.c2697 snd_cs46xx_pokeBA0(chip, BA0_JSPT, 0xFF); //outb(gameport->io, 0xFF); in snd_cs46xx_gameport_trigger()
2706 return snd_cs46xx_peekBA0(chip, BA0_JSPT); //inb(gameport->io); in snd_cs46xx_gameport_read()
2719 jst = snd_cs46xx_peekBA0(chip, BA0_JSPT); in snd_cs46xx_gameport_cooked_read()