Searched refs:num_sprites (Results 1 – 4 of 4) sorted by relevance
330 runtime->num_sprites[pipe] = 4; in intel_device_info_runtime_init()333 runtime->num_sprites[pipe] = 6; in intel_device_info_runtime_init()336 runtime->num_sprites[pipe] = 3; in intel_device_info_runtime_init()347 runtime->num_sprites[PIPE_A] = 2; in intel_device_info_runtime_init()348 runtime->num_sprites[PIPE_B] = 2; in intel_device_info_runtime_init()349 runtime->num_sprites[PIPE_C] = 1; in intel_device_info_runtime_init()352 runtime->num_sprites[pipe] = 2; in intel_device_info_runtime_init()355 runtime->num_sprites[pipe] = 1; in intel_device_info_runtime_init()438 memset(runtime->num_sprites, 0, sizeof(runtime->num_sprites)); in intel_device_info_runtime_init()
246 u8 num_sprites[I915_MAX_PIPES]; member
165 #define sprite_name(p, s) ((p) * RUNTIME_INFO(dev_priv)->num_sprites[(p)] + (s) + 'A')394 (__s) < RUNTIME_INFO(__dev_priv)->num_sprites[(__p)]; \
814 zpos = RUNTIME_INFO(dev_priv)->num_sprites[pipe] + 1; in intel_cursor_plane_create()