Searched refs:WIIPROTO_FLAG_MP_PLUGGED (Results 1 – 2 of 2) sorted by relevance
968 ret = ret && !(wdata->state.flags & WIIPROTO_FLAG_MP_PLUGGED); in wiimote_init_check()1184 wdata->state.flags &= ~WIIPROTO_FLAG_MP_PLUGGED; in wiimote_init_hotplug()1187 wdata->state.flags |= WIIPROTO_FLAG_MP_PLUGGED; in wiimote_init_hotplug()1324 if (!(wdata->state.flags & WIIPROTO_FLAG_MP_PLUGGED)) { in handler_ext()1326 wdata->state.flags |= WIIPROTO_FLAG_MP_PLUGGED; in handler_ext()1330 if (wdata->state.flags & WIIPROTO_FLAG_MP_PLUGGED) { in handler_ext()1332 wdata->state.flags &= ~WIIPROTO_FLAG_MP_PLUGGED; in handler_ext()1435 wdata->state.flags &= ~WIIPROTO_FLAG_MP_PLUGGED; in handler_status()
39 #define WIIPROTO_FLAG_MP_PLUGGED 0x0800 macro