Searched refs:SAVAGE_WAIT_2D (Results 1 – 2 of 2) sorted by relevance
126 #define SAVAGE_WAIT_2D 0x1 /* wait for 2D idle before updating event tag */ macro
196 if ((flags & (SAVAGE_WAIT_2D | SAVAGE_WAIT_3D))) { in savage_bci_emit_event()198 if ((flags & SAVAGE_WAIT_2D)) in savage_bci_emit_event()