Searched refs:OBJECT_ALLOCATED (Results 1 – 1 of 1) sorted by relevance
170 #define OBJECT_ALLOCATED (1 << 0) macro336 return (color_white(object) && object->flags & OBJECT_ALLOCATED) && in unreferenced_object()519 WARN_ON(object->flags & OBJECT_ALLOCATED); in put_object()628 object->flags = OBJECT_ALLOCATED | (is_phys ? OBJECT_PHYS : 0); in __create_object()722 WARN_ON(!(object->flags & OBJECT_ALLOCATED)); in __delete_object()730 object->flags &= ~OBJECT_ALLOCATED; in __delete_object()1395 if (!(object->flags & OBJECT_ALLOCATED)) in scan_object()1420 } while (object->flags & OBJECT_ALLOCATED); in scan_object()1625 if (color_white(object) && (object->flags & OBJECT_ALLOCATED) in kmemleak_scan()