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Searched refs:uniforms_size (Results 1 – 5 of 5) sorted by relevance

/Linux-v5.4/drivers/gpu/drm/vc4/
Dvc4_validate_shaders.c261 validated_shader->uniforms_size; in check_tmu_write()
272 validated_shader->uniforms_size += 4; in check_tmu_write()
290 uint32_t num_uniforms = validated_shader->uniforms_size / 4; in require_uniform_address_uniform()
319 u32 expected_offset = validated_shader->uniforms_size + 4; in validate_uniform_address_write()
548 validated_shader->uniforms_size; in track_live_clamps()
614 validated_shader->uniforms_size += 4; in check_instruction_reads()
927 validated_shader->uniforms_size += 4; in vc4_validate_shader()
935 (validated_shader->uniforms_size + in vc4_validate_shader()
Dvc4_validate.c844 exec->uniforms_size) { in validate_gl_shader_rec()
854 validated_shader->uniforms_size); in validate_gl_shader_rec()
882 exec->uniforms_v += validated_shader->uniforms_size; in validate_gl_shader_rec()
883 exec->uniforms_p += validated_shader->uniforms_size; in validate_gl_shader_rec()
Dvc4_drv.h590 uint32_t uniforms_size; member
668 uint32_t uniforms_size; member
Dvc4_gem.c833 uint32_t exec_size = uniforms_offset + args->uniforms_size; in vc4_get_bcl()
885 args->uniforms_size)) { in vc4_get_bcl()
911 exec->uniforms_size = args->uniforms_size; in vc4_get_bcl()
/Linux-v5.4/include/uapi/drm/
Dvc4_drm.h141 __u32 uniforms_size; member