Searched refs:to_vc4_bo (Results 1 – 8 of 8) sorted by relevance
130 struct vc4_bo *bo = to_vc4_bo(gem_obj); in vc4_bo_set_label()288 struct vc4_bo *bo = to_vc4_bo(obj); in vc4_bo_purge()457 bo = to_vc4_bo(&cma_obj->base); in vc4_bo_create()527 struct vc4_bo *bo = to_vc4_bo(gem_bo); in vc4_free_object()660 struct vc4_bo *bo = to_vc4_bo(obj); in vc4_prime_export()691 struct vc4_bo *bo = to_vc4_bo(obj); in vc4_fault()715 bo = to_vc4_bo(gem_obj); in vc4_mmap()760 struct vc4_bo *bo = to_vc4_bo(obj); in vc4_prime_mmap()772 struct vc4_bo *bo = to_vc4_bo(obj); in vc4_prime_vmap()965 bo = to_vc4_bo(gem_obj); in vc4_set_tiling_ioctl()[all …]
117 bo = to_vc4_bo(&obj->base); in vc4_use_bo()280 to_vc4_bo(&ib->base)->write_seqno); in validate_indexed_prim_list()731 to_vc4_bo(&tex->base)->write_seqno); in reloc_tex()812 to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) { in validate_gl_shader_rec()817 if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded || in validate_gl_shader_rec()818 to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) { in validate_gl_shader_rec()839 validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader; in validate_gl_shader_rec()896 to_vc4_bo(&vbo->base)->write_seqno); in validate_gl_shader_rec()
115 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]); in vc4_get_hang_state_ioctl()199 bo = to_vc4_bo(&exec[i]->bo[j]->base); in vc4_save_hang_state()263 struct vc4_bo *bo = to_vc4_bo(kernel_state->bo[i]); in vc4_save_hang_state()543 bo = to_vc4_bo(&exec->bo[i]->base); in vc4_update_bo_seqnos()554 bo = to_vc4_bo(&exec->rcl_write_bo[i]->base); in vc4_update_bo_seqnos()789 ret = vc4_bo_inc_usecnt(to_vc4_bo(&exec->bo[i]->base)); in vc4_cl_lookup_bos()807 vc4_bo_dec_usecnt(to_vc4_bo(&exec->bo[i]->base)); in vc4_cl_lookup_bos()898 list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head, in vc4_get_bcl()958 struct vc4_bo *bo = to_vc4_bo(&exec->bo[i]->base); in vc4_complete_exec()1106 bo = to_vc4_bo(gem_obj); in vc4_wait_bo_ioctl()[all …]
322 bo = to_vc4_bo(gem_obj); in vc4_fb_create()
876 bo = to_vc4_bo(&cma_bo->base); in vc4_async_page_flip_complete()903 struct vc4_bo *bo = to_vc4_bo(&cma_bo->base); in vc4_async_page_flip()
284 to_vc4_bo(struct drm_gem_object *bo) in to_vc4_bo() function
1134 bo = to_vc4_bo(&drm_fb_cma_get_gem_obj(state->fb, 0)->base); in vc4_prepare_fb()1156 bo = to_vc4_bo(&drm_fb_cma_get_gem_obj(state->fb, 0)->base); in vc4_cleanup_fb()
334 list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head, in vc4_create_rcl_bo()