Searched refs:spilled_ptr (Results 1 – 2 of 2) sorted by relevance
153 struct bpf_reg_state spilled_ptr; member268 ? &frame->stack[slot].spilled_ptr : NULL)
516 print_liveness(env, state->stack[i].spilled_ptr.live); in print_verifier_state()518 reg = &state->stack[i].spilled_ptr; in print_verifier_state()1652 reg = &func->stack[j].spilled_ptr; in mark_all_scalars_precise()1697 reg = &func->stack[spi].spilled_ptr; in __mark_chain_precision()1796 reg = &func->stack[i].spilled_ptr; in __mark_chain_precision()1874 state->stack[spi].spilled_ptr = *reg; in save_register_state()1875 state->stack[spi].spilled_ptr.live |= REG_LIVE_WRITTEN; in save_register_state()1942 register_is_const(&state->stack[spi].spilled_ptr)) in check_stack_write()1978 state->stack[spi].spilled_ptr.type = NOT_INIT; in check_stack_write()1993 state->stack[spi].spilled_ptr.live |= REG_LIVE_WRITTEN; in check_stack_write()[all …]