Searched refs:num_sprites (Results 1 – 3 of 3) sorted by relevance
878 runtime->num_sprites[pipe] = 6; in intel_device_info_runtime_init()881 runtime->num_sprites[pipe] = 3; in intel_device_info_runtime_init()892 runtime->num_sprites[PIPE_A] = 2; in intel_device_info_runtime_init()893 runtime->num_sprites[PIPE_B] = 2; in intel_device_info_runtime_init()894 runtime->num_sprites[PIPE_C] = 1; in intel_device_info_runtime_init()897 runtime->num_sprites[pipe] = 2; in intel_device_info_runtime_init()900 runtime->num_sprites[pipe] = 1; in intel_device_info_runtime_init()
204 u8 num_sprites[I915_MAX_PIPES]; member
156 #define sprite_name(p, s) ((p) * RUNTIME_INFO(dev_priv)->num_sprites[(p)] + (s) + 'A')304 (__p) < RUNTIME_INFO(__dev_priv)->num_sprites[(__pipe)] + 1; \309 (__s) < RUNTIME_INFO(__dev_priv)->num_sprites[(__p)]; \