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Searched refs:gameport (Results 1 – 25 of 48) sorted by relevance

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/Linux-v5.4/include/linux/
Dgameport.h17 struct gameport { struct
27 void (*trigger)(struct gameport *); argument
28 unsigned char (*read)(struct gameport *); argument
29 int (*cooked_read)(struct gameport *, int *, int *); argument
30 int (*calibrate)(struct gameport *, int *, int *); argument
31 int (*open)(struct gameport *, int); argument
32 void (*close)(struct gameport *); argument
38 void (*poll_handler)(struct gameport *); argument
40 struct gameport *parent, *child; argument
49 #define to_gameport_port(d) container_of(d, struct gameport, dev) argument
[all …]
/Linux-v5.4/drivers/input/gameport/
Dgameport.c44 static void gameport_add_port(struct gameport *gameport);
46 static void gameport_reconnect_port(struct gameport *gameport);
47 static void gameport_disconnect_port(struct gameport *gameport);
78 static int gameport_measure_speed(struct gameport *gameport) in gameport_measure_speed() argument
84 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) in gameport_measure_speed()
93 gameport_read(gameport); in gameport_measure_speed()
103 gameport_close(gameport); in gameport_measure_speed()
110 static int old_gameport_measure_speed(struct gameport *gameport) in old_gameport_measure_speed() argument
117 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) in old_gameport_measure_speed()
125 for (t = 0; t < 50; t++) gameport_read(gameport); in old_gameport_measure_speed()
[all …]
Dfm801-gp.c24 struct gameport *gameport; member
29 static int fm801_gp_cooked_read(struct gameport *gameport, int *axes, int *buttons) in fm801_gp_cooked_read() argument
33 w = inw(gameport->io + 2); in fm801_gp_cooked_read()
36 w = inw(gameport->io + 4); in fm801_gp_cooked_read()
38 w = inw(gameport->io + 6); in fm801_gp_cooked_read()
41 w = inw(gameport->io + 8); in fm801_gp_cooked_read()
43 outw(0xff, gameport->io); /* reset */ in fm801_gp_cooked_read()
49 static int fm801_gp_open(struct gameport *gameport, int mode) in fm801_gp_open() argument
68 struct gameport *port; in fm801_gp_probe()
92 gp->gameport = port; in fm801_gp_probe()
[all …]
Dlightning.c38 struct gameport *gameport; member
60 static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons) in l4_cooked_read() argument
62 struct l4 *l4 = gameport->port_data; in l4_cooked_read()
93 static int l4_open(struct gameport *gameport, int mode) in l4_open() argument
95 struct l4 *l4 = gameport->port_data; in l4_open()
180 static int l4_calibrate(struct gameport *gameport, int *axes, int *max) in l4_calibrate() argument
184 struct l4 *l4 = gameport->port_data; in l4_calibrate()
206 struct gameport *port; in l4_create_ports()
214 if (!(l4->gameport = port = gameport_allocate_port())) { in l4_create_ports()
217 gameport_free_port(l4->gameport); in l4_create_ports()
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DKconfig8 Gameport support is for the standard 15-pin PC gameport. If you
9 have a joystick, gamepad, gameport card, a soundcard with a gameport
10 or anything else that uses the gameport, say Y or M here and also to
14 S3 SonicVibes, Trident 4DWave, SiS7018, and ALi 5451 gameport
21 module will be called gameport.
26 tristate "Classic ISA and PnP gameport support"
28 Say Y here if you have an ISA or PnP gameport.
44 tristate "SB Live and Audigy gameport support"
48 Audigy card and want to use its gameport.
54 tristate "ForteMedia FM801 gameport support"
[all …]
Demu10k1-gp.c27 struct gameport *gameport; member
46 struct gameport *port; in emu_probe()
65 emu->gameport = port; in emu_probe()
97 gameport_unregister_port(emu->gameport); in emu_remove()
Dns558.c36 struct gameport *gameport; member
53 struct gameport *port; in ns558_isa_probe()
138 ns558->gameport = port; in ns558_isa_probe()
185 struct gameport *port; in ns558_pnp_probe()
210 ns558->gameport = port; in ns558_pnp_probe()
261 gameport_unregister_port(ns558->gameport); in ns558_exit()
/Linux-v5.4/drivers/input/joystick/
Dgf2k.c65 struct gameport *gameport; member
78 static int gf2k_read_packet(struct gameport *gameport, int length, char *data) in gf2k_read_packet() argument
85 t = gameport_time(gameport, GF2K_START); in gf2k_read_packet()
86 p = gameport_time(gameport, GF2K_STROBE); in gf2k_read_packet()
92 gameport_trigger(gameport); in gf2k_read_packet()
93 v = gameport_read(gameport); in gf2k_read_packet()
97 v = gameport_read(gameport); in gf2k_read_packet()
114 static void gf2k_trigger_seq(struct gameport *gameport, short *seq) in gf2k_trigger_seq() argument
124 gameport_trigger(gameport); in gf2k_trigger_seq()
125 t = gameport_time(gameport, GF2K_TIMEOUT * 1000); in gf2k_trigger_seq()
[all …]
Da3d.c39 struct gameport *gameport; member
40 struct gameport *adc;
55 static int a3d_read_packet(struct gameport *gameport, int length, char *data) in a3d_read_packet() argument
63 t = gameport_time(gameport, A3D_MAX_START); in a3d_read_packet()
64 s = gameport_time(gameport, A3D_MAX_STROBE); in a3d_read_packet()
67 gameport_trigger(gameport); in a3d_read_packet()
68 v = gameport_read(gameport); in a3d_read_packet()
72 u = v; v = gameport_read(gameport); in a3d_read_packet()
162 static void a3d_poll(struct gameport *gameport) in a3d_poll() argument
164 struct a3d *a3d = gameport_get_drvdata(gameport); in a3d_poll()
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Dguillemot.c51 struct gameport *gameport; member
68 static int guillemot_read_packet(struct gameport *gameport, u8 *data) in guillemot_read_packet() argument
79 t = gameport_time(gameport, GUILLEMOT_MAX_START); in guillemot_read_packet()
80 s = gameport_time(gameport, GUILLEMOT_MAX_STROBE); in guillemot_read_packet()
83 gameport_trigger(gameport); in guillemot_read_packet()
84 v = gameport_read(gameport); in guillemot_read_packet()
88 u = v; v = gameport_read(gameport); in guillemot_read_packet()
105 static void guillemot_poll(struct gameport *gameport) in guillemot_poll() argument
107 struct guillemot *guillemot = gameport_get_drvdata(gameport); in guillemot_poll()
114 if (guillemot_read_packet(guillemot->gameport, data) != GUILLEMOT_MAX_LENGTH * 8 || in guillemot_poll()
[all …]
Dgrip_mp.c52 struct gameport *gameport; member
134 static inline int poll_until(u8 onbits, u8 offbits, int u_sec, struct gameport* gp, u8 *data) in poll_until()
164 static int mp_io(struct gameport* gameport, int sendflags, int sendcode, u32 *packet) in mp_io() argument
176 raw_data = gameport_read(gameport); in mp_io()
181 raw_data = gameport_read(gameport); in mp_io()
186 raw_data = gameport_read(gameport); in mp_io()
191 gameport_trigger(gameport); in mp_io()
193 if (!poll_until(0x10, 0, 308, gameport, &raw_data)) in mp_io()
217 if (!poll_until(0, 0x10, 77, gameport, &raw_data)) in mp_io()
225 if (!poll_until(0x10, 0, 77, gameport, &raw_data)) in mp_io()
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Dinteract.c38 struct gameport *gameport; member
75 static int interact_read_packet(struct gameport *gameport, int length, u32 *data) in interact_read_packet() argument
84 t = gameport_time(gameport, INTERACT_MAX_START); in interact_read_packet()
85 s = gameport_time(gameport, INTERACT_MAX_STROBE); in interact_read_packet()
88 gameport_trigger(gameport); in interact_read_packet()
89 v = gameport_read(gameport); in interact_read_packet()
93 u = v; v = gameport_read(gameport); in interact_read_packet()
112 static void interact_poll(struct gameport *gameport) in interact_poll() argument
114 struct interact *interact = gameport_get_drvdata(gameport); in interact_poll()
121 if (interact_read_packet(interact->gameport, interact->length, data) < interact->length) { in interact_poll()
[all …]
Dcobra.c32 struct gameport *gameport; member
40 static unsigned char cobra_read_packet(struct gameport *gameport, unsigned int *data) in cobra_read_packet() argument
48 int strobe = gameport_time(gameport, COBRA_MAX_STROBE); in cobra_read_packet()
57 u = gameport_read(gameport); in cobra_read_packet()
61 v = gameport_read(gameport); in cobra_read_packet()
94 static void cobra_poll(struct gameport *gameport) in cobra_poll() argument
96 struct cobra *cobra = gameport_get_drvdata(gameport); in cobra_poll()
103 if ((r = cobra_read_packet(gameport, data)) != cobra->exists) { in cobra_poll()
128 gameport_start_polling(cobra->gameport); in cobra_open()
136 gameport_stop_polling(cobra->gameport); in cobra_close()
[all …]
Dgrip.c39 struct gameport *gameport; member
68 static int grip_gpp_read_packet(struct gameport *gameport, int shift, unsigned int *data) in grip_gpp_read_packet() argument
75 int strobe = gameport_time(gameport, GRIP_STROBE_GPP); in grip_gpp_read_packet()
83 v = gameport_read(gameport) >> shift; in grip_gpp_read_packet()
87 u = v; v = (gameport_read(gameport) >> shift) & 3; in grip_gpp_read_packet()
108 static int grip_xt_read_packet(struct gameport *gameport, int shift, unsigned int *data) in grip_xt_read_packet() argument
116 int strobe = gameport_time(gameport, GRIP_STROBE_XT); in grip_xt_read_packet()
124 v = w = (gameport_read(gameport) >> shift) & 3; in grip_xt_read_packet()
128 u = (gameport_read(gameport) >> shift) & 3; in grip_xt_read_packet()
166 static void grip_poll(struct gameport *gameport) in grip_poll() argument
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Dsidewinder.c99 struct gameport *gameport; member
119 static int sw_read_packet(struct gameport *gameport, unsigned char *buf, int length, int id) in sw_read_packet() argument
126 …timeout = id ? gameport_time(gameport, SW_TIMEOUT * 1000) : 0; /* Set up global timeout for ID pac… in sw_read_packet()
127 kick = id ? gameport_time(gameport, SW_KICK) : 0; /* Set up kick timeout for ID packet */ in sw_read_packet()
128 start = gameport_time(gameport, SW_START); in sw_read_packet()
129 strobe = gameport_time(gameport, SW_STROBE); in sw_read_packet()
136 gameport_trigger(gameport); /* Trigger */ in sw_read_packet()
137 v = gameport_read(gameport); in sw_read_packet()
142 v = gameport_read(gameport); in sw_read_packet()
155 v = gameport_read(gameport); in sw_read_packet()
[all …]
Djoydump.c33 static int joydump_connect(struct gameport *gameport, struct gameport_driver *drv) in joydump_connect() argument
43 printk(KERN_INFO "joydump: | Dumping: %30s |\n", gameport->phys); in joydump_connect()
44 printk(KERN_INFO "joydump: | Speed: %28d kHz |\n", gameport->speed); in joydump_connect()
46 if (gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) { in joydump_connect()
50 if (gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) { in joydump_connect()
57 gameport_cooked_read(gameport, axes, &buttons); in joydump_connect()
65 timeout = gameport_time(gameport, 10000); /* 10 ms */ in joydump_connect()
78 u = gameport_read(gameport); in joydump_connect()
84 gameport_trigger(gameport); in joydump_connect()
88 dump->data = gameport_read(gameport); in joydump_connect()
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Danalog.c106 struct gameport *gameport; member
236 struct gameport *gameport = port->gameport; in analog_cooked_read() local
247 gameport_trigger(gameport); in analog_cooked_read()
260 this = gameport_read(gameport) & port->mask; in analog_cooked_read()
288 int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME); in analog_button_read()
290 u = gameport_read(port->gameport); in analog_button_read()
304 gameport_trigger(port->gameport); in analog_button_read()
305 while (((u = gameport_read(port->gameport)) & port->mask) && t) t--; in analog_button_read()
316 static void analog_poll(struct gameport *gameport) in analog_poll() argument
318 struct analog_port *port = gameport_get_drvdata(gameport); in analog_poll()
[all …]
Dtmdc.c108 struct gameport *gameport; member
130 static int tmdc_read_packet(struct gameport *gameport, unsigned char data[2][TMDC_MAX_LENGTH]) in tmdc_read_packet() argument
136 p = gameport_time(gameport, TMDC_MAX_STROBE); in tmdc_read_packet()
139 t[k] = gameport_time(gameport, TMDC_MAX_START); in tmdc_read_packet()
144 gameport_trigger(gameport); in tmdc_read_packet()
146 w = gameport_read(gameport) >> 4; in tmdc_read_packet()
150 w = gameport_read(gameport) >> 4; in tmdc_read_packet()
223 static void tmdc_poll(struct gameport *gameport) in tmdc_poll() argument
226 struct tmdc *tmdc = gameport_get_drvdata(gameport); in tmdc_poll()
232 if ((r = tmdc_read_packet(tmdc->gameport, data)) != tmdc->exists) in tmdc_poll()
[all …]
Dadi.c112 struct gameport *gameport; member
125 struct gameport *gameport = port->gameport; in adi_read_packet() local
132 t[i] = gameport_time(gameport, ADI_MAX_START); in adi_read_packet()
138 gameport_trigger(gameport); in adi_read_packet()
139 v = z = gameport_read(gameport); in adi_read_packet()
143 w = u ^ (v = x = gameport_read(gameport)); in adi_read_packet()
149 t[i] = gameport_time(gameport, ADI_MAX_STROBE); in adi_read_packet()
262 static void adi_poll(struct gameport *gameport) in adi_poll() argument
264 struct adi_port *port = gameport_get_drvdata(gameport); in adi_poll()
278 gameport_start_polling(port->gameport); in adi_open()
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/Linux-v5.4/Documentation/input/
Dgameport-programming.rst2 Programming gameport drivers
5 A basic classic gameport
8 If the gameport doesn't provide more than the inb()/outb() functionality,
11 struct gameport gameport;
13 gameport.io = MY_IO_ADDRESS;
14 gameport_register_port(&gameport);
16 Make sure struct gameport is initialized to 0 in all other fields. The
17 gameport generic code will take care of the rest.
27 If your hardware supports a gameport address that is not mapped to ISA io
31 gameport. Although only one ioport is really used, the gameport usually
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/Linux-v5.4/sound/pci/au88x0/
Dau88x0_game.c30 static unsigned char vortex_game_read(struct gameport *gameport) in vortex_game_read() argument
32 vortex_t *vortex = gameport_get_port_data(gameport); in vortex_game_read()
36 static void vortex_game_trigger(struct gameport *gameport) in vortex_game_trigger() argument
38 vortex_t *vortex = gameport_get_port_data(gameport); in vortex_game_trigger()
43 vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons) in vortex_game_cooked_read() argument
45 vortex_t *vortex = gameport_get_port_data(gameport); in vortex_game_cooked_read()
59 static int vortex_game_open(struct gameport *gameport, int mode) in vortex_game_open() argument
61 vortex_t *vortex = gameport_get_port_data(gameport); in vortex_game_open()
84 struct gameport *gp; in vortex_gameport_register()
86 vortex->gameport = gp = gameport_allocate_port(); in vortex_gameport_register()
[all …]
/Linux-v5.4/sound/isa/
Dcmi8328.c47 static bool gameport[CMI8328_MAX] = {[0 ... (CMI8328_MAX-1)] = true}; variable
69 module_param_array(gameport, bool, NULL, 0444);
70 MODULE_PARM_DESC(gameport, "Enable gameport.");
80 struct gameport *gameport; member
376 if (!gameport[ndev]) in snd_cmi8328_probe()
383 struct gameport *gp = cmi->gameport = gameport_allocate_port(); in snd_cmi8328_probe()
384 if (!cmi->gameport) in snd_cmi8328_probe()
412 if (cmi->gameport) { in snd_cmi8328_remove()
413 struct resource *res = gameport_get_port_data(cmi->gameport); in snd_cmi8328_remove()
414 gameport_unregister_port(cmi->gameport); in snd_cmi8328_remove()
/Linux-v5.4/Documentation/sound/cards/
Djoystick.rst13 using a joystick with the ALSA driver. For the details of gameport
19 built-in gameport support. Hence, when the ALSA PCI driver is built
21 gameport support on that card will be (silently) disabled.
66 The following drivers don't support gameport natively, but there are
67 additional modules. Load the corresponding module to add the gameport
79 built-in gameport support.
81 As mentioned above, ALSA PCI drivers have the built-in gameport
89 ALSA ISA drivers don't have the built-in gameport support.
/Linux-v5.4/sound/pci/ymfpci/
Dymfpci.c70 struct gameport *gp; in snd_ymfpci_create_gameport()
117 chip->gameport = gp = gameport_allocate_port(); in snd_ymfpci_create_gameport()
138 gameport_register_port(chip->gameport); in snd_ymfpci_create_gameport()
145 if (chip->gameport) { in snd_ymfpci_free_gameport()
146 struct resource *r = gameport_get_port_data(chip->gameport); in snd_ymfpci_free_gameport()
148 gameport_unregister_port(chip->gameport); in snd_ymfpci_free_gameport()
149 chip->gameport = NULL; in snd_ymfpci_free_gameport()
/Linux-v5.4/sound/pci/
Dals4000.c101 struct gameport *gameport; member
761 struct gameport *gp; in snd_als4000_create_gameport()
784 acard->gameport = gp = gameport_allocate_port(); in snd_als4000_create_gameport()
800 gameport_register_port(acard->gameport); in snd_als4000_create_gameport()
807 if (acard->gameport) { in snd_als4000_free_gameport()
808 struct resource *r = gameport_get_port_data(acard->gameport); in snd_als4000_free_gameport()
810 gameport_unregister_port(acard->gameport); in snd_als4000_free_gameport()
811 acard->gameport = NULL; in snd_als4000_free_gameport()
998 if (acard->gameport) in snd_als4000_resume()

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