Searched refs:expected_offset (Results 1 – 3 of 3) sorted by relevance
52 u32 expected_offset, u32 expected_size);
319 u32 expected_offset = validated_shader->uniforms_size + 4; in validate_uniform_address_write() local366 if (validation_state->live_immediates[add_lri] != expected_offset) { in validate_uniform_address_write()369 expected_offset); in validate_uniform_address_write()
629 u32 expected_offset, u32 expected_size) in btf_member_is_reg_int() argument650 BITS_ROUNDUP_BYTES(bit_offset) == expected_offset && in btf_member_is_reg_int()656 BITS_ROUNDUP_BYTES(m->offset) != expected_offset || in btf_member_is_reg_int()