Searched refs:drum_channel (Results 1 – 7 of 7) sorted by relevance
334 chan->drum_channel = 1; in do_control()336 chan->drum_channel = 0; in do_control()394 chan->drum_channel = 1; in snd_midi_channel_set_clear()396 chan->drum_channel = 0; in snd_midi_channel_set_clear()532 chset->channels[p].drum_channel = 1; in sysex()534 chset->channels[p].drum_channel = 0; in sysex()541 ! chset->channels[p].drum_channel) { in sysex()572 if (chset->channels[i].drum_channel) in sysex()635 p->drum_channel = 1; /* Default ch 10 as drums */ in snd_midi_channel_init()670 chan->drum_channel = 1; in reset_all_channels()[all …]
392 if (!voice->chan->drum_channel) in snd_opl4_update_pan()408 if (voice->chan->drum_channel) in snd_opl4_update_vibrato_depth()425 note = chan->drum_channel ? 60 : voice->note; in snd_opl4_update_pitch()432 if (!chan->drum_channel) in snd_opl4_update_pitch()492 i = chan->drum_channel ? 0x80 : (chan->midi_program & 0x7f); in snd_opl4_note_on()
26 drum_channel:1, /* Drum channel */ member
314 if (chan->drum_channel) { in snd_opl3_note_on()670 if (chan->drum_channel && use_internal_drums) { in snd_opl3_note_off_unsafe()
230 chan->drum_channel = ((port->drum_flags >> i) & 1) ? 1 : 0; in snd_emux_reset_port()
872 if (chan->drum_channel) in get_bank()878 if (chan->drum_channel) in get_bank()
390 chan->drum_channel = ((port->drum_flags >> i) & 1) ? 1 : 0; in emuspec_control()