Searched refs:SW_START (Results 1 – 4 of 4) sorted by relevance
35 #define SW_START 600 /* The time we wait for the first bit [600 us] */ macro128 start = gameport_time(gameport, SW_START); in sw_read_packet()
27 #define SW_START 0x01 macro
169 #define SW_START BIT(0) macro
1389 ksz_cfg(dev, REG_SW_OPERATION, SW_START, true); in ksz9477_setup()