1 /* SPDX-License-Identifier: GPL-2.0 OR MIT */ 2 /********************************************************** 3 * Copyright 2012-2015 VMware, Inc. 4 * 5 * Permission is hereby granted, free of charge, to any person 6 * obtaining a copy of this software and associated documentation 7 * files (the "Software"), to deal in the Software without 8 * restriction, including without limitation the rights to use, copy, 9 * modify, merge, publish, distribute, sublicense, and/or sell copies 10 * of the Software, and to permit persons to whom the Software is 11 * furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be 14 * included in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 * SOFTWARE. 24 * 25 **********************************************************/ 26 27 /* 28 * svga3d_types.h -- 29 * 30 * SVGA 3d hardware definitions for basic types 31 */ 32 33 #ifndef _SVGA3D_TYPES_H_ 34 #define _SVGA3D_TYPES_H_ 35 36 #define INCLUDE_ALLOW_MODULE 37 #define INCLUDE_ALLOW_USERLEVEL 38 #define INCLUDE_ALLOW_VMCORE 39 40 #include "includeCheck.h" 41 42 /* 43 * Generic Types 44 */ 45 46 #define SVGA3D_INVALID_ID ((uint32)-1) 47 48 typedef uint8 SVGABool8; /* 8-bit Bool definition */ 49 typedef uint32 SVGA3dBool; /* 32-bit Bool definition */ 50 typedef uint32 SVGA3dColor; /* a, r, g, b */ 51 52 typedef uint32 SVGA3dSurfaceId; 53 54 typedef 55 #include "vmware_pack_begin.h" 56 struct { 57 uint32 numerator; 58 uint32 denominator; 59 } 60 #include "vmware_pack_end.h" 61 SVGA3dFraction64; 62 63 typedef 64 #include "vmware_pack_begin.h" 65 struct SVGA3dCopyRect { 66 uint32 x; 67 uint32 y; 68 uint32 w; 69 uint32 h; 70 uint32 srcx; 71 uint32 srcy; 72 } 73 #include "vmware_pack_end.h" 74 SVGA3dCopyRect; 75 76 typedef 77 #include "vmware_pack_begin.h" 78 struct SVGA3dCopyBox { 79 uint32 x; 80 uint32 y; 81 uint32 z; 82 uint32 w; 83 uint32 h; 84 uint32 d; 85 uint32 srcx; 86 uint32 srcy; 87 uint32 srcz; 88 } 89 #include "vmware_pack_end.h" 90 SVGA3dCopyBox; 91 92 typedef 93 #include "vmware_pack_begin.h" 94 struct SVGA3dRect { 95 uint32 x; 96 uint32 y; 97 uint32 w; 98 uint32 h; 99 } 100 #include "vmware_pack_end.h" 101 SVGA3dRect; 102 103 typedef 104 #include "vmware_pack_begin.h" 105 struct { 106 uint32 x; 107 uint32 y; 108 uint32 z; 109 uint32 w; 110 uint32 h; 111 uint32 d; 112 } 113 #include "vmware_pack_end.h" 114 SVGA3dBox; 115 116 typedef 117 #include "vmware_pack_begin.h" 118 struct { 119 uint32 x; 120 uint32 y; 121 uint32 z; 122 } 123 #include "vmware_pack_end.h" 124 SVGA3dPoint; 125 126 /* 127 * Surface formats. 128 */ 129 typedef enum SVGA3dSurfaceFormat { 130 SVGA3D_FORMAT_INVALID = 0, 131 132 SVGA3D_X8R8G8B8 = 1, 133 SVGA3D_FORMAT_MIN = 1, 134 135 SVGA3D_A8R8G8B8 = 2, 136 137 SVGA3D_R5G6B5 = 3, 138 SVGA3D_X1R5G5B5 = 4, 139 SVGA3D_A1R5G5B5 = 5, 140 SVGA3D_A4R4G4B4 = 6, 141 142 SVGA3D_Z_D32 = 7, 143 SVGA3D_Z_D16 = 8, 144 SVGA3D_Z_D24S8 = 9, 145 SVGA3D_Z_D15S1 = 10, 146 147 SVGA3D_LUMINANCE8 = 11, 148 SVGA3D_LUMINANCE4_ALPHA4 = 12, 149 SVGA3D_LUMINANCE16 = 13, 150 SVGA3D_LUMINANCE8_ALPHA8 = 14, 151 152 SVGA3D_DXT1 = 15, 153 SVGA3D_DXT2 = 16, 154 SVGA3D_DXT3 = 17, 155 SVGA3D_DXT4 = 18, 156 SVGA3D_DXT5 = 19, 157 158 SVGA3D_BUMPU8V8 = 20, 159 SVGA3D_BUMPL6V5U5 = 21, 160 SVGA3D_BUMPX8L8V8U8 = 22, 161 SVGA3D_FORMAT_DEAD1 = 23, 162 163 SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */ 164 SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */ 165 166 SVGA3D_A2R10G10B10 = 26, 167 168 /* signed formats */ 169 SVGA3D_V8U8 = 27, 170 SVGA3D_Q8W8V8U8 = 28, 171 SVGA3D_CxV8U8 = 29, 172 173 /* mixed formats */ 174 SVGA3D_X8L8V8U8 = 30, 175 SVGA3D_A2W10V10U10 = 31, 176 177 SVGA3D_ALPHA8 = 32, 178 179 /* Single- and dual-component floating point formats */ 180 SVGA3D_R_S10E5 = 33, 181 SVGA3D_R_S23E8 = 34, 182 SVGA3D_RG_S10E5 = 35, 183 SVGA3D_RG_S23E8 = 36, 184 185 SVGA3D_BUFFER = 37, 186 187 SVGA3D_Z_D24X8 = 38, 188 189 SVGA3D_V16U16 = 39, 190 191 SVGA3D_G16R16 = 40, 192 SVGA3D_A16B16G16R16 = 41, 193 194 /* Packed Video formats */ 195 SVGA3D_UYVY = 42, 196 SVGA3D_YUY2 = 43, 197 198 /* Planar video formats */ 199 SVGA3D_NV12 = 44, 200 201 /* Video format with alpha */ 202 SVGA3D_AYUV = 45, 203 204 SVGA3D_R32G32B32A32_TYPELESS = 46, 205 SVGA3D_R32G32B32A32_UINT = 47, 206 SVGA3D_R32G32B32A32_SINT = 48, 207 SVGA3D_R32G32B32_TYPELESS = 49, 208 SVGA3D_R32G32B32_FLOAT = 50, 209 SVGA3D_R32G32B32_UINT = 51, 210 SVGA3D_R32G32B32_SINT = 52, 211 SVGA3D_R16G16B16A16_TYPELESS = 53, 212 SVGA3D_R16G16B16A16_UINT = 54, 213 SVGA3D_R16G16B16A16_SNORM = 55, 214 SVGA3D_R16G16B16A16_SINT = 56, 215 SVGA3D_R32G32_TYPELESS = 57, 216 SVGA3D_R32G32_UINT = 58, 217 SVGA3D_R32G32_SINT = 59, 218 SVGA3D_R32G8X24_TYPELESS = 60, 219 SVGA3D_D32_FLOAT_S8X24_UINT = 61, 220 SVGA3D_R32_FLOAT_X8X24 = 62, 221 SVGA3D_X32_G8X24_UINT = 63, 222 SVGA3D_R10G10B10A2_TYPELESS = 64, 223 SVGA3D_R10G10B10A2_UINT = 65, 224 SVGA3D_R11G11B10_FLOAT = 66, 225 SVGA3D_R8G8B8A8_TYPELESS = 67, 226 SVGA3D_R8G8B8A8_UNORM = 68, 227 SVGA3D_R8G8B8A8_UNORM_SRGB = 69, 228 SVGA3D_R8G8B8A8_UINT = 70, 229 SVGA3D_R8G8B8A8_SINT = 71, 230 SVGA3D_R16G16_TYPELESS = 72, 231 SVGA3D_R16G16_UINT = 73, 232 SVGA3D_R16G16_SINT = 74, 233 SVGA3D_R32_TYPELESS = 75, 234 SVGA3D_D32_FLOAT = 76, 235 SVGA3D_R32_UINT = 77, 236 SVGA3D_R32_SINT = 78, 237 SVGA3D_R24G8_TYPELESS = 79, 238 SVGA3D_D24_UNORM_S8_UINT = 80, 239 SVGA3D_R24_UNORM_X8 = 81, 240 SVGA3D_X24_G8_UINT = 82, 241 SVGA3D_R8G8_TYPELESS = 83, 242 SVGA3D_R8G8_UNORM = 84, 243 SVGA3D_R8G8_UINT = 85, 244 SVGA3D_R8G8_SINT = 86, 245 SVGA3D_R16_TYPELESS = 87, 246 SVGA3D_R16_UNORM = 88, 247 SVGA3D_R16_UINT = 89, 248 SVGA3D_R16_SNORM = 90, 249 SVGA3D_R16_SINT = 91, 250 SVGA3D_R8_TYPELESS = 92, 251 SVGA3D_R8_UNORM = 93, 252 SVGA3D_R8_UINT = 94, 253 SVGA3D_R8_SNORM = 95, 254 SVGA3D_R8_SINT = 96, 255 SVGA3D_P8 = 97, 256 SVGA3D_R9G9B9E5_SHAREDEXP = 98, 257 SVGA3D_R8G8_B8G8_UNORM = 99, 258 SVGA3D_G8R8_G8B8_UNORM = 100, 259 SVGA3D_BC1_TYPELESS = 101, 260 SVGA3D_BC1_UNORM_SRGB = 102, 261 SVGA3D_BC2_TYPELESS = 103, 262 SVGA3D_BC2_UNORM_SRGB = 104, 263 SVGA3D_BC3_TYPELESS = 105, 264 SVGA3D_BC3_UNORM_SRGB = 106, 265 SVGA3D_BC4_TYPELESS = 107, 266 SVGA3D_ATI1 = 108, /* DX9-specific BC4_UNORM */ 267 SVGA3D_BC4_SNORM = 109, 268 SVGA3D_BC5_TYPELESS = 110, 269 SVGA3D_ATI2 = 111, /* DX9-specific BC5_UNORM */ 270 SVGA3D_BC5_SNORM = 112, 271 SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113, 272 SVGA3D_B8G8R8A8_TYPELESS = 114, 273 SVGA3D_B8G8R8A8_UNORM_SRGB = 115, 274 SVGA3D_B8G8R8X8_TYPELESS = 116, 275 SVGA3D_B8G8R8X8_UNORM_SRGB = 117, 276 277 /* Advanced depth formats. */ 278 SVGA3D_Z_DF16 = 118, 279 SVGA3D_Z_DF24 = 119, 280 SVGA3D_Z_D24S8_INT = 120, 281 282 /* Planar video formats. */ 283 SVGA3D_YV12 = 121, 284 285 SVGA3D_R32G32B32A32_FLOAT = 122, 286 SVGA3D_R16G16B16A16_FLOAT = 123, 287 SVGA3D_R16G16B16A16_UNORM = 124, 288 SVGA3D_R32G32_FLOAT = 125, 289 SVGA3D_R10G10B10A2_UNORM = 126, 290 SVGA3D_R8G8B8A8_SNORM = 127, 291 SVGA3D_R16G16_FLOAT = 128, 292 SVGA3D_R16G16_UNORM = 129, 293 SVGA3D_R16G16_SNORM = 130, 294 SVGA3D_R32_FLOAT = 131, 295 SVGA3D_R8G8_SNORM = 132, 296 SVGA3D_R16_FLOAT = 133, 297 SVGA3D_D16_UNORM = 134, 298 SVGA3D_A8_UNORM = 135, 299 SVGA3D_BC1_UNORM = 136, 300 SVGA3D_BC2_UNORM = 137, 301 SVGA3D_BC3_UNORM = 138, 302 SVGA3D_B5G6R5_UNORM = 139, 303 SVGA3D_B5G5R5A1_UNORM = 140, 304 SVGA3D_B8G8R8A8_UNORM = 141, 305 SVGA3D_B8G8R8X8_UNORM = 142, 306 SVGA3D_BC4_UNORM = 143, 307 SVGA3D_BC5_UNORM = 144, 308 309 SVGA3D_FORMAT_MAX 310 } SVGA3dSurfaceFormat; 311 312 /* 313 * SVGA3d Surface Flags -- 314 */ 315 #define SVGA3D_SURFACE_CUBEMAP (1 << 0) 316 317 /* 318 * HINT flags are not enforced by the device but are useful for 319 * performance. 320 */ 321 #define SVGA3D_SURFACE_HINT_STATIC (CONST64U(1) << 1) 322 #define SVGA3D_SURFACE_HINT_DYNAMIC (CONST64U(1) << 2) 323 #define SVGA3D_SURFACE_HINT_INDEXBUFFER (CONST64U(1) << 3) 324 #define SVGA3D_SURFACE_HINT_VERTEXBUFFER (CONST64U(1) << 4) 325 #define SVGA3D_SURFACE_HINT_TEXTURE (CONST64U(1) << 5) 326 #define SVGA3D_SURFACE_HINT_RENDERTARGET (CONST64U(1) << 6) 327 #define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (CONST64U(1) << 7) 328 #define SVGA3D_SURFACE_HINT_WRITEONLY (CONST64U(1) << 8) 329 #define SVGA3D_SURFACE_MASKABLE_ANTIALIAS (CONST64U(1) << 9) 330 #define SVGA3D_SURFACE_AUTOGENMIPMAPS (CONST64U(1) << 10) 331 332 #define SVGA3D_SURFACE_DECODE_RENDERTARGET (CONST64U(1) << 11) 333 334 /* 335 * Is this surface using a base-level pitch for it's mob backing? 336 * 337 * This flag is not intended to be set by guest-drivers, but is instead 338 * set by the device when the surface is bound to a mob with a specified 339 * pitch. 340 */ 341 #define SVGA3D_SURFACE_MOB_PITCH (CONST64U(1) << 12) 342 343 #define SVGA3D_SURFACE_INACTIVE (CONST64U(1) << 13) 344 #define SVGA3D_SURFACE_HINT_RT_LOCKABLE (CONST64U(1) << 14) 345 #define SVGA3D_SURFACE_VOLUME (CONST64U(1) << 15) 346 347 /* 348 * Required to be set on a surface to bind it to a screen target. 349 */ 350 #define SVGA3D_SURFACE_SCREENTARGET (CONST64U(1) << 16) 351 352 /* 353 * Align images in the guest-backing mob to 16-bytes. 354 */ 355 #define SVGA3D_SURFACE_ALIGN16 (CONST64U(1) << 17) 356 357 #define SVGA3D_SURFACE_1D (CONST64U(1) << 18) 358 #define SVGA3D_SURFACE_ARRAY (CONST64U(1) << 19) 359 360 /* 361 * Bind flags. 362 * These are enforced for any surface defined with DefineGBSurface_v2. 363 */ 364 #define SVGA3D_SURFACE_BIND_VERTEX_BUFFER (CONST64U(1) << 20) 365 #define SVGA3D_SURFACE_BIND_INDEX_BUFFER (CONST64U(1) << 21) 366 #define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (CONST64U(1) << 22) 367 #define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (CONST64U(1) << 23) 368 #define SVGA3D_SURFACE_BIND_RENDER_TARGET (CONST64U(1) << 24) 369 #define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (CONST64U(1) << 25) 370 #define SVGA3D_SURFACE_BIND_STREAM_OUTPUT (CONST64U(1) << 26) 371 372 /* 373 * The STAGING flags notes that the surface will not be used directly by the 374 * drawing pipeline, i.e. that it will not be bound to any bind point. 375 * Staging surfaces may be used by copy operations to move data in and out 376 * of other surfaces. No bind flags may be set on surfaces with this flag. 377 * 378 * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive 379 * updates indirectly, i.e. the surface will not be updated directly, but 380 * will receive copies from staging surfaces. 381 */ 382 #define SVGA3D_SURFACE_STAGING_UPLOAD (CONST64U(1) << 27) 383 #define SVGA3D_SURFACE_STAGING_DOWNLOAD (CONST64U(1) << 28) 384 #define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (CONST64U(1) << 29) 385 386 /* 387 * Setting this flag allow this surface to be used with the 388 * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command. It is only valid for 389 * buffer surfaces, and no bind flags are allowed to be set on surfaces 390 * with this flag. 391 */ 392 #define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (CONST64U(1) << 30) 393 394 /* 395 * Reserved for video operations. 396 */ 397 #define SVGA3D_SURFACE_RESERVED1 (CONST64U(1) << 31) 398 399 /* 400 * Specifies that a surface is multisample, and therefore requires the full 401 * mob-backing to store all the samples. 402 */ 403 #define SVGA3D_SURFACE_MULTISAMPLE (CONST64U(1) << 32) 404 405 #define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 33) 406 407 /* 408 * Surface flags types: 409 * 410 * SVGA3dSurface1Flags: Lower 32-bits of flags. 411 * SVGA3dSurface2Flags: Upper 32-bits of flags. 412 * SVGA3dSurfaceAllFlags: Full 64-bits of flags. 413 */ 414 typedef uint32 SVGA3dSurface1Flags; 415 typedef uint32 SVGA3dSurface2Flags; 416 typedef uint64 SVGA3dSurfaceAllFlags; 417 418 #define SVGA3D_SURFACE_FLAGS1_MASK ((uint64_t)MAX_UINT32) 419 #define SVGA3D_SURFACE_FLAGS2_MASK (MAX_UINT64 & ~SVGA3D_SURFACE_FLAGS1_MASK) 420 421 #define SVGA3D_SURFACE_HB_DISALLOWED_MASK \ 422 ( SVGA3D_SURFACE_MOB_PITCH | \ 423 SVGA3D_SURFACE_SCREENTARGET | \ 424 SVGA3D_SURFACE_ALIGN16 | \ 425 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ 426 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 427 SVGA3D_SURFACE_STAGING_UPLOAD | \ 428 SVGA3D_SURFACE_STAGING_DOWNLOAD | \ 429 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \ 430 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ 431 SVGA3D_SURFACE_MULTISAMPLE \ 432 ) 433 434 #define SVGA3D_SURFACE_HB_PRESENT_DISALLOWED_MASK \ 435 ( SVGA3D_SURFACE_1D | \ 436 SVGA3D_SURFACE_MULTISAMPLE \ 437 ) 438 439 #define SVGA3D_SURFACE_2D_DISALLOWED_MASK \ 440 ( SVGA3D_SURFACE_CUBEMAP | \ 441 SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \ 442 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 443 SVGA3D_SURFACE_VOLUME | \ 444 SVGA3D_SURFACE_1D | \ 445 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ 446 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ 447 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ 448 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ 449 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 450 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ 451 SVGA3D_SURFACE_MULTISAMPLE \ 452 ) 453 454 #define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK \ 455 ( SVGA3D_SURFACE_CUBEMAP | \ 456 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 457 SVGA3D_SURFACE_VOLUME | \ 458 SVGA3D_SURFACE_1D | \ 459 SVGA3D_SURFACE_MULTISAMPLE \ 460 ) 461 462 #define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \ 463 ( SVGA3D_SURFACE_CUBEMAP | \ 464 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 465 SVGA3D_SURFACE_VOLUME | \ 466 SVGA3D_SURFACE_1D | \ 467 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ 468 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ 469 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ 470 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ 471 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 472 SVGA3D_SURFACE_INACTIVE | \ 473 SVGA3D_SURFACE_STAGING_UPLOAD | \ 474 SVGA3D_SURFACE_STAGING_DOWNLOAD | \ 475 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \ 476 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ 477 SVGA3D_SURFACE_MULTISAMPLE \ 478 ) 479 480 #define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK \ 481 ( SVGA3D_SURFACE_CUBEMAP | \ 482 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 483 SVGA3D_SURFACE_VOLUME | \ 484 SVGA3D_SURFACE_1D | \ 485 SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \ 486 SVGA3D_SURFACE_ARRAY | \ 487 SVGA3D_SURFACE_MULTISAMPLE | \ 488 SVGA3D_SURFACE_MOB_PITCH \ 489 ) 490 491 #define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK \ 492 ( SVGA3D_SURFACE_CUBEMAP | \ 493 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 494 SVGA3D_SURFACE_VOLUME | \ 495 SVGA3D_SURFACE_1D | \ 496 SVGA3D_SURFACE_SCREENTARGET | \ 497 SVGA3D_SURFACE_MOB_PITCH \ 498 ) 499 500 #define SVGA3D_SURFACE_DX_ONLY_MASK \ 501 ( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 502 SVGA3D_SURFACE_STAGING_UPLOAD | \ 503 SVGA3D_SURFACE_STAGING_DOWNLOAD | \ 504 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \ 505 ) 506 507 #define SVGA3D_SURFACE_STAGING_MASK \ 508 ( SVGA3D_SURFACE_STAGING_UPLOAD | \ 509 SVGA3D_SURFACE_STAGING_DOWNLOAD \ 510 ) 511 512 #define SVGA3D_SURFACE_BIND_MASK \ 513 ( SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ 514 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ 515 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ 516 SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \ 517 SVGA3D_SURFACE_BIND_RENDER_TARGET | \ 518 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ 519 SVGA3D_SURFACE_BIND_STREAM_OUTPUT \ 520 ) 521 522 typedef enum { 523 SVGA3DFORMAT_OP_TEXTURE = 0x00000001, 524 SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002, 525 SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004, 526 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008, 527 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010, 528 SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040, 529 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080, 530 531 /* 532 * This format can be used as a render target if the current display mode 533 * is the same depth if the alpha channel is ignored. e.g. if the device 534 * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the 535 * format op list entry for A8R8G8B8 should have this cap. 536 */ 537 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100, 538 539 /* 540 * This format contains DirectDraw support (including Flip). This flag 541 * should not to be set on alpha formats. 542 */ 543 SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400, 544 545 /* 546 * The rasterizer can support some level of Direct3D support in this format 547 * and implies that the driver can create a Context in this mode (for some 548 * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE 549 * flag must also be set. 550 */ 551 SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800, 552 553 /* 554 * This is set for a private format when the driver has put the bpp in 555 * the structure. 556 */ 557 SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000, 558 559 /* 560 * Indicates that this format can be converted to any RGB format for which 561 * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified. 562 */ 563 SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000, 564 565 /* 566 * Indicates that this format can be used to create offscreen plain surfaces. 567 */ 568 SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000, 569 570 /* 571 * Indicated that this format can be read as an SRGB texture (meaning that the 572 * sampler will linearize the looked up data). 573 */ 574 SVGA3DFORMAT_OP_SRGBREAD = 0x00008000, 575 576 /* 577 * Indicates that this format can be used in the bumpmap instructions. 578 */ 579 SVGA3DFORMAT_OP_BUMPMAP = 0x00010000, 580 581 /* 582 * Indicates that this format can be sampled by the displacement map sampler. 583 */ 584 SVGA3DFORMAT_OP_DMAP = 0x00020000, 585 586 /* 587 * Indicates that this format cannot be used with texture filtering. 588 */ 589 SVGA3DFORMAT_OP_NOFILTER = 0x00040000, 590 591 /* 592 * Indicates that format conversions are supported to this RGB format if 593 * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format. 594 */ 595 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000, 596 597 /* 598 * Indicated that this format can be written as an SRGB target 599 * (meaning that the pixel pipe will DE-linearize data on output to format) 600 */ 601 SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000, 602 603 /* 604 * Indicates that this format cannot be used with alpha blending. 605 */ 606 SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000, 607 608 /* 609 * Indicates that the device can auto-generated sublevels for resources 610 * of this format. 611 */ 612 SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000, 613 614 /* 615 * Indicates that this format can be used by vertex texture sampler. 616 */ 617 SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000, 618 619 /* 620 * Indicates that this format supports neither texture coordinate 621 * wrap modes, nor mipmapping. 622 */ 623 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000 624 } SVGA3dFormatOp; 625 626 #define SVGA3D_FORMAT_POSITIVE \ 627 (SVGA3DFORMAT_OP_TEXTURE | \ 628 SVGA3DFORMAT_OP_VOLUMETEXTURE | \ 629 SVGA3DFORMAT_OP_CUBETEXTURE | \ 630 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | \ 631 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | \ 632 SVGA3DFORMAT_OP_ZSTENCIL | \ 633 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH | \ 634 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \ 635 SVGA3DFORMAT_OP_DISPLAYMODE | \ 636 SVGA3DFORMAT_OP_3DACCELERATION | \ 637 SVGA3DFORMAT_OP_PIXELSIZE | \ 638 SVGA3DFORMAT_OP_CONVERT_TO_ARGB | \ 639 SVGA3DFORMAT_OP_OFFSCREENPLAIN | \ 640 SVGA3DFORMAT_OP_SRGBREAD | \ 641 SVGA3DFORMAT_OP_BUMPMAP | \ 642 SVGA3DFORMAT_OP_DMAP | \ 643 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | \ 644 SVGA3DFORMAT_OP_SRGBWRITE | \ 645 SVGA3DFORMAT_OP_AUTOGENMIPMAP | \ 646 SVGA3DFORMAT_OP_VERTEXTEXTURE) 647 648 #define SVGA3D_FORMAT_NEGATIVE \ 649 (SVGA3DFORMAT_OP_NOFILTER | \ 650 SVGA3DFORMAT_OP_NOALPHABLEND | \ 651 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP) 652 653 /* 654 * This structure is a conversion of SVGA3DFORMAT_OP_* 655 * Entries must be located at the same position. 656 */ 657 typedef union { 658 uint32 value; 659 struct { 660 uint32 texture : 1; 661 uint32 volumeTexture : 1; 662 uint32 cubeTexture : 1; 663 uint32 offscreenRenderTarget : 1; 664 uint32 sameFormatRenderTarget : 1; 665 uint32 unknown1 : 1; 666 uint32 zStencil : 1; 667 uint32 zStencilArbitraryDepth : 1; 668 uint32 sameFormatUpToAlpha : 1; 669 uint32 unknown2 : 1; 670 uint32 displayMode : 1; 671 uint32 acceleration3d : 1; 672 uint32 pixelSize : 1; 673 uint32 convertToARGB : 1; 674 uint32 offscreenPlain : 1; 675 uint32 sRGBRead : 1; 676 uint32 bumpMap : 1; 677 uint32 dmap : 1; 678 uint32 noFilter : 1; 679 uint32 memberOfGroupARGB : 1; 680 uint32 sRGBWrite : 1; 681 uint32 noAlphaBlend : 1; 682 uint32 autoGenMipMap : 1; 683 uint32 vertexTexture : 1; 684 uint32 noTexCoordWrapNorMip : 1; 685 }; 686 } SVGA3dSurfaceFormatCaps; 687 688 /* 689 * SVGA_3D_CMD_SETRENDERSTATE Types. All value types 690 * must fit in a uint32. 691 */ 692 693 typedef enum { 694 SVGA3D_RS_INVALID = 0, 695 SVGA3D_RS_MIN = 1, 696 SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */ 697 SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */ 698 SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */ 699 SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */ 700 SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */ 701 SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */ 702 SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */ 703 SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */ 704 SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */ 705 SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */ 706 SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */ 707 SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */ 708 SVGA3D_RS_STENCILREF = 13, /* uint32 */ 709 SVGA3D_RS_STENCILMASK = 14, /* uint32 */ 710 SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */ 711 SVGA3D_RS_FOGSTART = 16, /* float */ 712 SVGA3D_RS_FOGEND = 17, /* float */ 713 SVGA3D_RS_FOGDENSITY = 18, /* float */ 714 SVGA3D_RS_POINTSIZE = 19, /* float */ 715 SVGA3D_RS_POINTSIZEMIN = 20, /* float */ 716 SVGA3D_RS_POINTSIZEMAX = 21, /* float */ 717 SVGA3D_RS_POINTSCALE_A = 22, /* float */ 718 SVGA3D_RS_POINTSCALE_B = 23, /* float */ 719 SVGA3D_RS_POINTSCALE_C = 24, /* float */ 720 SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */ 721 SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */ 722 SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */ 723 SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */ 724 SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */ 725 SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */ 726 SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */ 727 SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */ 728 SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */ 729 SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */ 730 SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */ 731 SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */ 732 SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */ 733 SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */ 734 SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */ 735 SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */ 736 SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */ 737 SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */ 738 SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */ 739 SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */ 740 SVGA3D_RS_ZBIAS = 45, /* float */ 741 SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */ 742 SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */ 743 SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */ 744 SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */ 745 SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */ 746 SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */ 747 SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */ 748 SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */ 749 SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */ 750 SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */ 751 SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */ 752 SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */ 753 SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */ 754 SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */ 755 SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */ 756 SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */ 757 SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */ 758 SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */ 759 SVGA3D_RS_DEPTHBIAS = 64, /* float */ 760 761 762 /* 763 * Output Gamma Level 764 * 765 * Output gamma effects the gamma curve of colors that are output from the 766 * rendering pipeline. A value of 1.0 specifies a linear color space. If the 767 * value is <= 0.0, gamma correction is ignored and linear color space is 768 * used. 769 */ 770 771 SVGA3D_RS_OUTPUTGAMMA = 65, /* float */ 772 SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */ 773 SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */ 774 SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */ 775 SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */ 776 SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */ 777 SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */ 778 SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */ 779 SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */ 780 SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */ 781 SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */ 782 SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */ 783 SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */ 784 SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */ 785 SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */ 786 SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */ 787 SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */ 788 SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */ 789 SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */ 790 SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */ 791 SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */ 792 SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */ 793 SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */ 794 SVGA3D_RS_TWEENFACTOR = 88, /* float */ 795 SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */ 796 SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */ 797 SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */ 798 SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */ 799 SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */ 800 SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */ 801 SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */ 802 SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */ 803 SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, /* SVGA3dTransparencyAntialiasType */ 804 SVGA3D_RS_LINEWIDTH = 98, /* float */ 805 SVGA3D_RS_MAX 806 } SVGA3dRenderStateName; 807 808 typedef enum { 809 SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0, 810 SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1, 811 SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2, 812 SVGA3D_TRANSPARENCYANTIALIAS_MAX 813 } SVGA3dTransparencyAntialiasType; 814 815 typedef enum { 816 SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */ 817 SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */ 818 SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */ 819 SVGA3D_VERTEXMATERIAL_MAX = 3, 820 } SVGA3dVertexMaterial; 821 822 typedef enum { 823 SVGA3D_FILLMODE_INVALID = 0, 824 SVGA3D_FILLMODE_MIN = 1, 825 SVGA3D_FILLMODE_POINT = 1, 826 SVGA3D_FILLMODE_LINE = 2, 827 SVGA3D_FILLMODE_FILL = 3, 828 SVGA3D_FILLMODE_MAX 829 } SVGA3dFillModeType; 830 831 832 typedef 833 #include "vmware_pack_begin.h" 834 union { 835 struct { 836 uint16 mode; /* SVGA3dFillModeType */ 837 uint16 face; /* SVGA3dFace */ 838 }; 839 uint32 uintValue; 840 } 841 #include "vmware_pack_end.h" 842 SVGA3dFillMode; 843 844 typedef enum { 845 SVGA3D_SHADEMODE_INVALID = 0, 846 SVGA3D_SHADEMODE_FLAT = 1, 847 SVGA3D_SHADEMODE_SMOOTH = 2, 848 SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */ 849 SVGA3D_SHADEMODE_MAX 850 } SVGA3dShadeMode; 851 852 typedef 853 #include "vmware_pack_begin.h" 854 union { 855 struct { 856 uint16 repeat; 857 uint16 pattern; 858 }; 859 uint32 uintValue; 860 } 861 #include "vmware_pack_end.h" 862 SVGA3dLinePattern; 863 864 typedef enum { 865 SVGA3D_BLENDOP_INVALID = 0, 866 SVGA3D_BLENDOP_MIN = 1, 867 SVGA3D_BLENDOP_ZERO = 1, 868 SVGA3D_BLENDOP_ONE = 2, 869 SVGA3D_BLENDOP_SRCCOLOR = 3, 870 SVGA3D_BLENDOP_INVSRCCOLOR = 4, 871 SVGA3D_BLENDOP_SRCALPHA = 5, 872 SVGA3D_BLENDOP_INVSRCALPHA = 6, 873 SVGA3D_BLENDOP_DESTALPHA = 7, 874 SVGA3D_BLENDOP_INVDESTALPHA = 8, 875 SVGA3D_BLENDOP_DESTCOLOR = 9, 876 SVGA3D_BLENDOP_INVDESTCOLOR = 10, 877 SVGA3D_BLENDOP_SRCALPHASAT = 11, 878 SVGA3D_BLENDOP_BLENDFACTOR = 12, 879 SVGA3D_BLENDOP_INVBLENDFACTOR = 13, 880 SVGA3D_BLENDOP_SRC1COLOR = 14, 881 SVGA3D_BLENDOP_INVSRC1COLOR = 15, 882 SVGA3D_BLENDOP_SRC1ALPHA = 16, 883 SVGA3D_BLENDOP_INVSRC1ALPHA = 17, 884 SVGA3D_BLENDOP_BLENDFACTORALPHA = 18, 885 SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19, 886 SVGA3D_BLENDOP_MAX 887 } SVGA3dBlendOp; 888 889 typedef enum { 890 SVGA3D_BLENDEQ_INVALID = 0, 891 SVGA3D_BLENDEQ_MIN = 1, 892 SVGA3D_BLENDEQ_ADD = 1, 893 SVGA3D_BLENDEQ_SUBTRACT = 2, 894 SVGA3D_BLENDEQ_REVSUBTRACT = 3, 895 SVGA3D_BLENDEQ_MINIMUM = 4, 896 SVGA3D_BLENDEQ_MAXIMUM = 5, 897 SVGA3D_BLENDEQ_MAX 898 } SVGA3dBlendEquation; 899 900 typedef enum { 901 SVGA3D_DX11_LOGICOP_MIN = 0, 902 SVGA3D_DX11_LOGICOP_CLEAR = 0, 903 SVGA3D_DX11_LOGICOP_SET = 1, 904 SVGA3D_DX11_LOGICOP_COPY = 2, 905 SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3, 906 SVGA3D_DX11_LOGICOP_NOOP = 4, 907 SVGA3D_DX11_LOGICOP_INVERT = 5, 908 SVGA3D_DX11_LOGICOP_AND = 6, 909 SVGA3D_DX11_LOGICOP_NAND = 7, 910 SVGA3D_DX11_LOGICOP_OR = 8, 911 SVGA3D_DX11_LOGICOP_NOR = 9, 912 SVGA3D_DX11_LOGICOP_XOR = 10, 913 SVGA3D_DX11_LOGICOP_EQUIV = 11, 914 SVGA3D_DX11_LOGICOP_AND_REVERSE = 12, 915 SVGA3D_DX11_LOGICOP_AND_INVERTED = 13, 916 SVGA3D_DX11_LOGICOP_OR_REVERSE = 14, 917 SVGA3D_DX11_LOGICOP_OR_INVERTED = 15, 918 SVGA3D_DX11_LOGICOP_MAX 919 } SVGA3dDX11LogicOp; 920 921 typedef enum { 922 SVGA3D_FRONTWINDING_INVALID = 0, 923 SVGA3D_FRONTWINDING_CW = 1, 924 SVGA3D_FRONTWINDING_CCW = 2, 925 SVGA3D_FRONTWINDING_MAX 926 } SVGA3dFrontWinding; 927 928 typedef enum { 929 SVGA3D_FACE_INVALID = 0, 930 SVGA3D_FACE_NONE = 1, 931 SVGA3D_FACE_MIN = 1, 932 SVGA3D_FACE_FRONT = 2, 933 SVGA3D_FACE_BACK = 3, 934 SVGA3D_FACE_FRONT_BACK = 4, 935 SVGA3D_FACE_MAX 936 } SVGA3dFace; 937 938 /* 939 * The order and the values should not be changed 940 */ 941 942 typedef enum { 943 SVGA3D_CMP_INVALID = 0, 944 SVGA3D_CMP_NEVER = 1, 945 SVGA3D_CMP_LESS = 2, 946 SVGA3D_CMP_EQUAL = 3, 947 SVGA3D_CMP_LESSEQUAL = 4, 948 SVGA3D_CMP_GREATER = 5, 949 SVGA3D_CMP_NOTEQUAL = 6, 950 SVGA3D_CMP_GREATEREQUAL = 7, 951 SVGA3D_CMP_ALWAYS = 8, 952 SVGA3D_CMP_MAX 953 } SVGA3dCmpFunc; 954 955 /* 956 * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows 957 * the fog factor to be specified in the alpha component of the specular 958 * (a.k.a. secondary) vertex color. 959 */ 960 typedef enum { 961 SVGA3D_FOGFUNC_INVALID = 0, 962 SVGA3D_FOGFUNC_EXP = 1, 963 SVGA3D_FOGFUNC_EXP2 = 2, 964 SVGA3D_FOGFUNC_LINEAR = 3, 965 SVGA3D_FOGFUNC_PER_VERTEX = 4 966 } SVGA3dFogFunction; 967 968 /* 969 * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex 970 * or per-pixel basis. 971 */ 972 typedef enum { 973 SVGA3D_FOGTYPE_INVALID = 0, 974 SVGA3D_FOGTYPE_VERTEX = 1, 975 SVGA3D_FOGTYPE_PIXEL = 2, 976 SVGA3D_FOGTYPE_MAX = 3 977 } SVGA3dFogType; 978 979 /* 980 * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is 981 * computed using the eye Z value of each pixel (or vertex), whereas range- 982 * based fog is computed using the actual distance (range) to the eye. 983 */ 984 typedef enum { 985 SVGA3D_FOGBASE_INVALID = 0, 986 SVGA3D_FOGBASE_DEPTHBASED = 1, 987 SVGA3D_FOGBASE_RANGEBASED = 2, 988 SVGA3D_FOGBASE_MAX = 3 989 } SVGA3dFogBase; 990 991 typedef enum { 992 SVGA3D_STENCILOP_INVALID = 0, 993 SVGA3D_STENCILOP_MIN = 1, 994 SVGA3D_STENCILOP_KEEP = 1, 995 SVGA3D_STENCILOP_ZERO = 2, 996 SVGA3D_STENCILOP_REPLACE = 3, 997 SVGA3D_STENCILOP_INCRSAT = 4, 998 SVGA3D_STENCILOP_DECRSAT = 5, 999 SVGA3D_STENCILOP_INVERT = 6, 1000 SVGA3D_STENCILOP_INCR = 7, 1001 SVGA3D_STENCILOP_DECR = 8, 1002 SVGA3D_STENCILOP_MAX 1003 } SVGA3dStencilOp; 1004 1005 typedef enum { 1006 SVGA3D_CLIPPLANE_0 = (1 << 0), 1007 SVGA3D_CLIPPLANE_1 = (1 << 1), 1008 SVGA3D_CLIPPLANE_2 = (1 << 2), 1009 SVGA3D_CLIPPLANE_3 = (1 << 3), 1010 SVGA3D_CLIPPLANE_4 = (1 << 4), 1011 SVGA3D_CLIPPLANE_5 = (1 << 5), 1012 } SVGA3dClipPlanes; 1013 1014 typedef enum { 1015 SVGA3D_CLEAR_COLOR = 0x1, 1016 SVGA3D_CLEAR_DEPTH = 0x2, 1017 SVGA3D_CLEAR_STENCIL = 0x4, 1018 1019 /* 1020 * Hint only, must be used together with SVGA3D_CLEAR_COLOR. If 1021 * SVGA3D_CLEAR_DEPTH or SVGA3D_CLEAR_STENCIL bit is set, this 1022 * bit will be ignored. 1023 */ 1024 SVGA3D_CLEAR_COLORFILL = 0x8 1025 } SVGA3dClearFlag; 1026 1027 typedef enum { 1028 SVGA3D_RT_DEPTH = 0, 1029 SVGA3D_RT_MIN = 0, 1030 SVGA3D_RT_STENCIL = 1, 1031 SVGA3D_RT_COLOR0 = 2, 1032 SVGA3D_RT_COLOR1 = 3, 1033 SVGA3D_RT_COLOR2 = 4, 1034 SVGA3D_RT_COLOR3 = 5, 1035 SVGA3D_RT_COLOR4 = 6, 1036 SVGA3D_RT_COLOR5 = 7, 1037 SVGA3D_RT_COLOR6 = 8, 1038 SVGA3D_RT_COLOR7 = 9, 1039 SVGA3D_RT_MAX, 1040 SVGA3D_RT_INVALID = ((uint32)-1), 1041 } SVGA3dRenderTargetType; 1042 1043 #define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1) 1044 1045 typedef 1046 #include "vmware_pack_begin.h" 1047 union { 1048 struct { 1049 uint32 red : 1; 1050 uint32 green : 1; 1051 uint32 blue : 1; 1052 uint32 alpha : 1; 1053 }; 1054 uint32 uintValue; 1055 } 1056 #include "vmware_pack_end.h" 1057 SVGA3dColorMask; 1058 1059 typedef enum { 1060 SVGA3D_VBLEND_DISABLE = 0, 1061 SVGA3D_VBLEND_1WEIGHT = 1, 1062 SVGA3D_VBLEND_2WEIGHT = 2, 1063 SVGA3D_VBLEND_3WEIGHT = 3, 1064 SVGA3D_VBLEND_MAX = 4, 1065 } SVGA3dVertexBlendFlags; 1066 1067 typedef enum { 1068 SVGA3D_WRAPCOORD_0 = 1 << 0, 1069 SVGA3D_WRAPCOORD_1 = 1 << 1, 1070 SVGA3D_WRAPCOORD_2 = 1 << 2, 1071 SVGA3D_WRAPCOORD_3 = 1 << 3, 1072 SVGA3D_WRAPCOORD_ALL = 0xF, 1073 } SVGA3dWrapFlags; 1074 1075 /* 1076 * SVGA_3D_CMD_TEXTURESTATE Types. All value types 1077 * must fit in a uint32. 1078 */ 1079 1080 typedef enum { 1081 SVGA3D_TS_INVALID = 0, 1082 SVGA3D_TS_MIN = 1, 1083 SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */ 1084 SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */ 1085 SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */ 1086 SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */ 1087 SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */ 1088 SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */ 1089 SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */ 1090 SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */ 1091 SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */ 1092 SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */ 1093 SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */ 1094 SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */ 1095 SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */ 1096 SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */ 1097 SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */ 1098 SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */ 1099 SVGA3D_TS_BUMPENVMAT00 = 17, /* float */ 1100 SVGA3D_TS_BUMPENVMAT01 = 18, /* float */ 1101 SVGA3D_TS_BUMPENVMAT10 = 19, /* float */ 1102 SVGA3D_TS_BUMPENVMAT11 = 20, /* float */ 1103 SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */ 1104 SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */ 1105 SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */ 1106 SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */ 1107 1108 1109 /* 1110 * Sampler Gamma Level 1111 * 1112 * Sampler gamma effects the color of samples taken from the sampler. A 1113 * value of 1.0 will produce linear samples. If the value is <= 0.0 the 1114 * gamma value is ignored and a linear space is used. 1115 */ 1116 1117 SVGA3D_TS_GAMMA = 25, /* float */ 1118 SVGA3D_TS_BUMPENVLSCALE = 26, /* float */ 1119 SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */ 1120 SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */ 1121 SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */ 1122 SVGA3D_TS_PREGB_MAX = 30, /* Max value before GBObjects */ 1123 SVGA3D_TS_CONSTANT = 30, /* SVGA3dColor */ 1124 SVGA3D_TS_COLOR_KEY_ENABLE = 31, /* SVGA3dBool */ 1125 SVGA3D_TS_COLOR_KEY = 32, /* SVGA3dColor */ 1126 SVGA3D_TS_MAX 1127 } SVGA3dTextureStateName; 1128 1129 typedef enum { 1130 SVGA3D_TC_INVALID = 0, 1131 SVGA3D_TC_DISABLE = 1, 1132 SVGA3D_TC_SELECTARG1 = 2, 1133 SVGA3D_TC_SELECTARG2 = 3, 1134 SVGA3D_TC_MODULATE = 4, 1135 SVGA3D_TC_ADD = 5, 1136 SVGA3D_TC_ADDSIGNED = 6, 1137 SVGA3D_TC_SUBTRACT = 7, 1138 SVGA3D_TC_BLENDTEXTUREALPHA = 8, 1139 SVGA3D_TC_BLENDDIFFUSEALPHA = 9, 1140 SVGA3D_TC_BLENDCURRENTALPHA = 10, 1141 SVGA3D_TC_BLENDFACTORALPHA = 11, 1142 SVGA3D_TC_MODULATE2X = 12, 1143 SVGA3D_TC_MODULATE4X = 13, 1144 SVGA3D_TC_DSDT = 14, 1145 SVGA3D_TC_DOTPRODUCT3 = 15, 1146 SVGA3D_TC_BLENDTEXTUREALPHAPM = 16, 1147 SVGA3D_TC_ADDSIGNED2X = 17, 1148 SVGA3D_TC_ADDSMOOTH = 18, 1149 SVGA3D_TC_PREMODULATE = 19, 1150 SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20, 1151 SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21, 1152 SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22, 1153 SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23, 1154 SVGA3D_TC_BUMPENVMAPLUMINANCE = 24, 1155 SVGA3D_TC_MULTIPLYADD = 25, 1156 SVGA3D_TC_LERP = 26, 1157 SVGA3D_TC_MAX 1158 } SVGA3dTextureCombiner; 1159 1160 #define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0) 1161 1162 typedef enum { 1163 SVGA3D_TEX_ADDRESS_INVALID = 0, 1164 SVGA3D_TEX_ADDRESS_MIN = 1, 1165 SVGA3D_TEX_ADDRESS_WRAP = 1, 1166 SVGA3D_TEX_ADDRESS_MIRROR = 2, 1167 SVGA3D_TEX_ADDRESS_CLAMP = 3, 1168 SVGA3D_TEX_ADDRESS_BORDER = 4, 1169 SVGA3D_TEX_ADDRESS_MIRRORONCE = 5, 1170 SVGA3D_TEX_ADDRESS_EDGE = 6, 1171 SVGA3D_TEX_ADDRESS_MAX 1172 } SVGA3dTextureAddress; 1173 1174 /* 1175 * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is 1176 * disabled, and the rasterizer should use the magnification filter instead. 1177 */ 1178 typedef enum { 1179 SVGA3D_TEX_FILTER_NONE = 0, 1180 SVGA3D_TEX_FILTER_MIN = 0, 1181 SVGA3D_TEX_FILTER_NEAREST = 1, 1182 SVGA3D_TEX_FILTER_LINEAR = 2, 1183 SVGA3D_TEX_FILTER_ANISOTROPIC = 3, 1184 SVGA3D_TEX_FILTER_FLATCUBIC = 4, /* Deprecated, not implemented */ 1185 SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, /* Deprecated, not implemented */ 1186 SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, /* Not currently implemented */ 1187 SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, /* Not currently implemented */ 1188 SVGA3D_TEX_FILTER_MAX 1189 } SVGA3dTextureFilter; 1190 1191 typedef enum { 1192 SVGA3D_TEX_TRANSFORM_OFF = 0, 1193 SVGA3D_TEX_TRANSFORM_S = (1 << 0), 1194 SVGA3D_TEX_TRANSFORM_T = (1 << 1), 1195 SVGA3D_TEX_TRANSFORM_R = (1 << 2), 1196 SVGA3D_TEX_TRANSFORM_Q = (1 << 3), 1197 SVGA3D_TEX_PROJECTED = (1 << 15), 1198 } SVGA3dTexTransformFlags; 1199 1200 typedef enum { 1201 SVGA3D_TEXCOORD_GEN_OFF = 0, 1202 SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1, 1203 SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2, 1204 SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3, 1205 SVGA3D_TEXCOORD_GEN_SPHERE = 4, 1206 SVGA3D_TEXCOORD_GEN_MAX 1207 } SVGA3dTextureCoordGen; 1208 1209 /* 1210 * Texture argument constants for texture combiner 1211 */ 1212 typedef enum { 1213 SVGA3D_TA_INVALID = 0, 1214 SVGA3D_TA_TFACTOR = 1, 1215 SVGA3D_TA_PREVIOUS = 2, 1216 SVGA3D_TA_DIFFUSE = 3, 1217 SVGA3D_TA_TEXTURE = 4, 1218 SVGA3D_TA_SPECULAR = 5, 1219 SVGA3D_TA_CONSTANT = 6, 1220 SVGA3D_TA_MAX 1221 } SVGA3dTextureArgData; 1222 1223 #define SVGA3D_TM_MASK_LEN 4 1224 1225 /* Modifiers for texture argument constants defined above. */ 1226 typedef enum { 1227 SVGA3D_TM_NONE = 0, 1228 SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN), 1229 SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN), 1230 } SVGA3dTextureArgModifier; 1231 1232 /* 1233 * Vertex declarations 1234 * 1235 * Notes: 1236 * 1237 * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you 1238 * draw with any POSITIONT vertex arrays, the programmable vertex 1239 * pipeline will be implicitly disabled. Drawing will take place as if 1240 * no vertex shader was bound. 1241 */ 1242 1243 typedef enum { 1244 SVGA3D_DECLUSAGE_POSITION = 0, 1245 SVGA3D_DECLUSAGE_BLENDWEIGHT, 1246 SVGA3D_DECLUSAGE_BLENDINDICES, 1247 SVGA3D_DECLUSAGE_NORMAL, 1248 SVGA3D_DECLUSAGE_PSIZE, 1249 SVGA3D_DECLUSAGE_TEXCOORD, 1250 SVGA3D_DECLUSAGE_TANGENT, 1251 SVGA3D_DECLUSAGE_BINORMAL, 1252 SVGA3D_DECLUSAGE_TESSFACTOR, 1253 SVGA3D_DECLUSAGE_POSITIONT, 1254 SVGA3D_DECLUSAGE_COLOR, 1255 SVGA3D_DECLUSAGE_FOG, 1256 SVGA3D_DECLUSAGE_DEPTH, 1257 SVGA3D_DECLUSAGE_SAMPLE, 1258 SVGA3D_DECLUSAGE_MAX 1259 } SVGA3dDeclUsage; 1260 1261 typedef enum { 1262 SVGA3D_DECLMETHOD_DEFAULT = 0, 1263 SVGA3D_DECLMETHOD_PARTIALU, 1264 SVGA3D_DECLMETHOD_PARTIALV, 1265 SVGA3D_DECLMETHOD_CROSSUV, /* Normal */ 1266 SVGA3D_DECLMETHOD_UV, 1267 SVGA3D_DECLMETHOD_LOOKUP, /* Lookup a displacement map */ 1268 SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement */ 1269 /* map */ 1270 } SVGA3dDeclMethod; 1271 1272 typedef enum { 1273 SVGA3D_DECLTYPE_FLOAT1 = 0, 1274 SVGA3D_DECLTYPE_FLOAT2 = 1, 1275 SVGA3D_DECLTYPE_FLOAT3 = 2, 1276 SVGA3D_DECLTYPE_FLOAT4 = 3, 1277 SVGA3D_DECLTYPE_D3DCOLOR = 4, 1278 SVGA3D_DECLTYPE_UBYTE4 = 5, 1279 SVGA3D_DECLTYPE_SHORT2 = 6, 1280 SVGA3D_DECLTYPE_SHORT4 = 7, 1281 SVGA3D_DECLTYPE_UBYTE4N = 8, 1282 SVGA3D_DECLTYPE_SHORT2N = 9, 1283 SVGA3D_DECLTYPE_SHORT4N = 10, 1284 SVGA3D_DECLTYPE_USHORT2N = 11, 1285 SVGA3D_DECLTYPE_USHORT4N = 12, 1286 SVGA3D_DECLTYPE_UDEC3 = 13, 1287 SVGA3D_DECLTYPE_DEC3N = 14, 1288 SVGA3D_DECLTYPE_FLOAT16_2 = 15, 1289 SVGA3D_DECLTYPE_FLOAT16_4 = 16, 1290 SVGA3D_DECLTYPE_MAX, 1291 } SVGA3dDeclType; 1292 1293 /* 1294 * This structure is used for the divisor for geometry instancing; 1295 * it's a direct translation of the Direct3D equivalent. 1296 */ 1297 typedef union { 1298 struct { 1299 /* 1300 * For index data, this number represents the number of instances to draw. 1301 * For instance data, this number represents the number of 1302 * instances/vertex in this stream 1303 */ 1304 uint32 count : 30; 1305 1306 /* 1307 * This is 1 if this is supposed to be the data that is repeated for 1308 * every instance. 1309 */ 1310 uint32 indexedData : 1; 1311 1312 /* 1313 * This is 1 if this is supposed to be the per-instance data. 1314 */ 1315 uint32 instanceData : 1; 1316 }; 1317 1318 uint32 value; 1319 } SVGA3dVertexDivisor; 1320 1321 typedef enum { 1322 /* 1323 * SVGA3D_PRIMITIVE_INVALID is a valid primitive type. 1324 * 1325 * List MIN second so debuggers will think INVALID is 1326 * the correct name. 1327 */ 1328 SVGA3D_PRIMITIVE_INVALID = 0, 1329 SVGA3D_PRIMITIVE_MIN = 0, 1330 SVGA3D_PRIMITIVE_TRIANGLELIST = 1, 1331 SVGA3D_PRIMITIVE_POINTLIST = 2, 1332 SVGA3D_PRIMITIVE_LINELIST = 3, 1333 SVGA3D_PRIMITIVE_LINESTRIP = 4, 1334 SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5, 1335 SVGA3D_PRIMITIVE_TRIANGLEFAN = 6, 1336 SVGA3D_PRIMITIVE_LINELIST_ADJ = 7, 1337 SVGA3D_PRIMITIVE_PREDX_MAX = 7, 1338 SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8, 1339 SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9, 1340 SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10, 1341 SVGA3D_PRIMITIVE_MAX 1342 } SVGA3dPrimitiveType; 1343 1344 typedef enum { 1345 SVGA3D_COORDINATE_INVALID = 0, 1346 SVGA3D_COORDINATE_LEFTHANDED = 1, 1347 SVGA3D_COORDINATE_RIGHTHANDED = 2, 1348 SVGA3D_COORDINATE_MAX 1349 } SVGA3dCoordinateType; 1350 1351 typedef enum { 1352 SVGA3D_TRANSFORM_INVALID = 0, 1353 SVGA3D_TRANSFORM_WORLD = 1, 1354 SVGA3D_TRANSFORM_MIN = 1, 1355 SVGA3D_TRANSFORM_VIEW = 2, 1356 SVGA3D_TRANSFORM_PROJECTION = 3, 1357 SVGA3D_TRANSFORM_TEXTURE0 = 4, 1358 SVGA3D_TRANSFORM_TEXTURE1 = 5, 1359 SVGA3D_TRANSFORM_TEXTURE2 = 6, 1360 SVGA3D_TRANSFORM_TEXTURE3 = 7, 1361 SVGA3D_TRANSFORM_TEXTURE4 = 8, 1362 SVGA3D_TRANSFORM_TEXTURE5 = 9, 1363 SVGA3D_TRANSFORM_TEXTURE6 = 10, 1364 SVGA3D_TRANSFORM_TEXTURE7 = 11, 1365 SVGA3D_TRANSFORM_WORLD1 = 12, 1366 SVGA3D_TRANSFORM_WORLD2 = 13, 1367 SVGA3D_TRANSFORM_WORLD3 = 14, 1368 SVGA3D_TRANSFORM_MAX 1369 } SVGA3dTransformType; 1370 1371 typedef enum { 1372 SVGA3D_LIGHTTYPE_INVALID = 0, 1373 SVGA3D_LIGHTTYPE_MIN = 1, 1374 SVGA3D_LIGHTTYPE_POINT = 1, 1375 SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */ 1376 SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */ 1377 SVGA3D_LIGHTTYPE_DIRECTIONAL = 4, 1378 SVGA3D_LIGHTTYPE_MAX 1379 } SVGA3dLightType; 1380 1381 typedef enum { 1382 SVGA3D_CUBEFACE_POSX = 0, 1383 SVGA3D_CUBEFACE_NEGX = 1, 1384 SVGA3D_CUBEFACE_POSY = 2, 1385 SVGA3D_CUBEFACE_NEGY = 3, 1386 SVGA3D_CUBEFACE_POSZ = 4, 1387 SVGA3D_CUBEFACE_NEGZ = 5, 1388 } SVGA3dCubeFace; 1389 1390 typedef enum { 1391 SVGA3D_SHADERTYPE_INVALID = 0, 1392 SVGA3D_SHADERTYPE_MIN = 1, 1393 SVGA3D_SHADERTYPE_VS = 1, 1394 SVGA3D_SHADERTYPE_PS = 2, 1395 SVGA3D_SHADERTYPE_PREDX_MAX = 3, 1396 SVGA3D_SHADERTYPE_GS = 3, 1397 SVGA3D_SHADERTYPE_DX10_MAX = 4, 1398 SVGA3D_SHADERTYPE_HS = 4, 1399 SVGA3D_SHADERTYPE_DS = 5, 1400 SVGA3D_SHADERTYPE_CS = 6, 1401 SVGA3D_SHADERTYPE_MAX = 7 1402 } SVGA3dShaderType; 1403 1404 #define SVGA3D_NUM_SHADERTYPE_PREDX \ 1405 (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN) 1406 1407 #define SVGA3D_NUM_SHADERTYPE_DX10 \ 1408 (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN) 1409 1410 #define SVGA3D_NUM_SHADERTYPE \ 1411 (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN) 1412 1413 typedef enum { 1414 SVGA3D_CONST_TYPE_MIN = 0, 1415 SVGA3D_CONST_TYPE_FLOAT = 0, 1416 SVGA3D_CONST_TYPE_INT = 1, 1417 SVGA3D_CONST_TYPE_BOOL = 2, 1418 SVGA3D_CONST_TYPE_MAX = 3, 1419 } SVGA3dShaderConstType; 1420 1421 /* 1422 * Register limits for shader consts. 1423 */ 1424 #define SVGA3D_CONSTREG_MAX 256 1425 #define SVGA3D_CONSTINTREG_MAX 16 1426 #define SVGA3D_CONSTBOOLREG_MAX 16 1427 1428 typedef enum { 1429 SVGA3D_STRETCH_BLT_POINT = 0, 1430 SVGA3D_STRETCH_BLT_LINEAR = 1, 1431 SVGA3D_STRETCH_BLT_MAX 1432 } SVGA3dStretchBltMode; 1433 1434 typedef enum { 1435 SVGA3D_QUERYTYPE_INVALID = ((uint8)-1), 1436 SVGA3D_QUERYTYPE_MIN = 0, 1437 SVGA3D_QUERYTYPE_OCCLUSION = 0, 1438 SVGA3D_QUERYTYPE_TIMESTAMP = 1, 1439 SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 2, 1440 SVGA3D_QUERYTYPE_PIPELINESTATS = 3, 1441 SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 4, 1442 SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5, 1443 SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6, 1444 SVGA3D_QUERYTYPE_OCCLUSION64 = 7, 1445 SVGA3D_QUERYTYPE_EVENT = 8, 1446 SVGA3D_QUERYTYPE_DX10_MAX = 9, 1447 SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 9, 1448 SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 10, 1449 SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 11, 1450 SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 12, 1451 SVGA3D_QUERYTYPE_SOP_STREAM0 = 13, 1452 SVGA3D_QUERYTYPE_SOP_STREAM1 = 14, 1453 SVGA3D_QUERYTYPE_SOP_STREAM2 = 15, 1454 SVGA3D_QUERYTYPE_SOP_STREAM3 = 16, 1455 SVGA3D_QUERYTYPE_MAX 1456 } SVGA3dQueryType; 1457 1458 typedef uint8 SVGA3dQueryTypeUint8; 1459 1460 #define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN) 1461 1462 /* 1463 * This is the maximum number of queries per context that can be active 1464 * simultaneously between a beginQuery and endQuery. 1465 */ 1466 #define SVGA3D_MAX_QUERY 64 1467 1468 /* 1469 * Query result buffer formats 1470 */ 1471 typedef 1472 #include "vmware_pack_begin.h" 1473 struct { 1474 uint32 samplesRendered; 1475 } 1476 #include "vmware_pack_end.h" 1477 SVGADXOcclusionQueryResult; 1478 1479 typedef 1480 #include "vmware_pack_begin.h" 1481 struct { 1482 uint32 passed; 1483 } 1484 #include "vmware_pack_end.h" 1485 SVGADXEventQueryResult; 1486 1487 typedef 1488 #include "vmware_pack_begin.h" 1489 struct { 1490 uint64 timestamp; 1491 } 1492 #include "vmware_pack_end.h" 1493 SVGADXTimestampQueryResult; 1494 1495 typedef 1496 #include "vmware_pack_begin.h" 1497 struct { 1498 uint64 realFrequency; 1499 uint32 disjoint; 1500 } 1501 #include "vmware_pack_end.h" 1502 SVGADXTimestampDisjointQueryResult; 1503 1504 typedef 1505 #include "vmware_pack_begin.h" 1506 struct { 1507 uint64 inputAssemblyVertices; 1508 uint64 inputAssemblyPrimitives; 1509 uint64 vertexShaderInvocations; 1510 uint64 geometryShaderInvocations; 1511 uint64 geometryShaderPrimitives; 1512 uint64 clipperInvocations; 1513 uint64 clipperPrimitives; 1514 uint64 pixelShaderInvocations; 1515 uint64 hullShaderInvocations; 1516 uint64 domainShaderInvocations; 1517 uint64 computeShaderInvocations; 1518 } 1519 #include "vmware_pack_end.h" 1520 SVGADXPipelineStatisticsQueryResult; 1521 1522 typedef 1523 #include "vmware_pack_begin.h" 1524 struct { 1525 uint32 anySamplesRendered; 1526 } 1527 #include "vmware_pack_end.h" 1528 SVGADXOcclusionPredicateQueryResult; 1529 1530 typedef 1531 #include "vmware_pack_begin.h" 1532 struct { 1533 uint64 numPrimitivesWritten; 1534 uint64 numPrimitivesRequired; 1535 } 1536 #include "vmware_pack_end.h" 1537 SVGADXStreamOutStatisticsQueryResult; 1538 1539 typedef 1540 #include "vmware_pack_begin.h" 1541 struct { 1542 uint32 overflowed; 1543 } 1544 #include "vmware_pack_end.h" 1545 SVGADXStreamOutPredicateQueryResult; 1546 1547 typedef 1548 #include "vmware_pack_begin.h" 1549 struct { 1550 uint64 samplesRendered; 1551 } 1552 #include "vmware_pack_end.h" 1553 SVGADXOcclusion64QueryResult; 1554 1555 /* 1556 * SVGADXQueryResultUnion is not intended for use in the protocol, but is 1557 * very helpful when working with queries generically. 1558 */ 1559 typedef 1560 #include "vmware_pack_begin.h" 1561 union SVGADXQueryResultUnion { 1562 SVGADXOcclusionQueryResult occ; 1563 SVGADXEventQueryResult event; 1564 SVGADXTimestampQueryResult ts; 1565 SVGADXTimestampDisjointQueryResult tsDisjoint; 1566 SVGADXPipelineStatisticsQueryResult pipelineStats; 1567 SVGADXOcclusionPredicateQueryResult occPred; 1568 SVGADXStreamOutStatisticsQueryResult soStats; 1569 SVGADXStreamOutPredicateQueryResult soPred; 1570 SVGADXOcclusion64QueryResult occ64; 1571 } 1572 #include "vmware_pack_end.h" 1573 SVGADXQueryResultUnion; 1574 1575 typedef enum { 1576 SVGA3D_QUERYSTATE_PENDING = 0, /* Query is not finished yet */ 1577 SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully */ 1578 SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully */ 1579 SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (guest only) */ 1580 } SVGA3dQueryState; 1581 1582 typedef enum { 1583 SVGA3D_WRITE_HOST_VRAM = 1, 1584 SVGA3D_READ_HOST_VRAM = 2, 1585 } SVGA3dTransferType; 1586 1587 typedef enum { 1588 SVGA3D_LOGICOP_INVALID = 0, 1589 SVGA3D_LOGICOP_MIN = 1, 1590 SVGA3D_LOGICOP_COPY = 1, 1591 SVGA3D_LOGICOP_NOT = 2, 1592 SVGA3D_LOGICOP_AND = 3, 1593 SVGA3D_LOGICOP_OR = 4, 1594 SVGA3D_LOGICOP_XOR = 5, 1595 SVGA3D_LOGICOP_NXOR = 6, 1596 SVGA3D_LOGICOP_ROP3MIN = 30, /* 7-29 are reserved for future logic ops. */ 1597 SVGA3D_LOGICOP_ROP3MAX = (SVGA3D_LOGICOP_ROP3MIN + 255), 1598 SVGA3D_LOGICOP_MAX = (SVGA3D_LOGICOP_ROP3MAX + 1), 1599 } SVGA3dLogicOp; 1600 1601 typedef 1602 #include "vmware_pack_begin.h" 1603 struct { 1604 union { 1605 struct { 1606 uint16 function; /* SVGA3dFogFunction */ 1607 uint8 type; /* SVGA3dFogType */ 1608 uint8 base; /* SVGA3dFogBase */ 1609 }; 1610 uint32 uintValue; 1611 }; 1612 } 1613 #include "vmware_pack_end.h" 1614 SVGA3dFogMode; 1615 1616 /* 1617 * Uniquely identify one image (a 1D/2D/3D array) from a surface. This 1618 * is a surface ID as well as face/mipmap indices. 1619 */ 1620 typedef 1621 #include "vmware_pack_begin.h" 1622 struct SVGA3dSurfaceImageId { 1623 uint32 sid; 1624 uint32 face; 1625 uint32 mipmap; 1626 } 1627 #include "vmware_pack_end.h" 1628 SVGA3dSurfaceImageId; 1629 1630 typedef 1631 #include "vmware_pack_begin.h" 1632 struct SVGA3dSubSurfaceId { 1633 uint32 sid; 1634 uint32 subResourceId; 1635 } 1636 #include "vmware_pack_end.h" 1637 SVGA3dSubSurfaceId; 1638 1639 typedef 1640 #include "vmware_pack_begin.h" 1641 struct { 1642 uint32 width; 1643 uint32 height; 1644 uint32 depth; 1645 } 1646 #include "vmware_pack_end.h" 1647 SVGA3dSize; 1648 1649 /* 1650 * Guest-backed objects definitions. 1651 */ 1652 typedef enum { 1653 SVGA_OTABLE_MOB = 0, 1654 SVGA_OTABLE_MIN = 0, 1655 SVGA_OTABLE_SURFACE = 1, 1656 SVGA_OTABLE_CONTEXT = 2, 1657 SVGA_OTABLE_SHADER = 3, 1658 SVGA_OTABLE_SCREENTARGET = 4, 1659 1660 SVGA_OTABLE_DX9_MAX = 5, 1661 1662 SVGA_OTABLE_DXCONTEXT = 5, 1663 SVGA_OTABLE_DX_MAX = 6, 1664 1665 SVGA_OTABLE_RESERVED1 = 6, 1666 SVGA_OTABLE_RESERVED2 = 7, 1667 1668 /* 1669 * Additions to this table need to be tied to HW-version features and 1670 * checkpointed accordingly. 1671 */ 1672 SVGA_OTABLE_DEVEL_MAX = 8, 1673 SVGA_OTABLE_MAX = 8 1674 } SVGAOTableType; 1675 1676 typedef enum { 1677 SVGA_COTABLE_MIN = 0, 1678 SVGA_COTABLE_RTVIEW = 0, 1679 SVGA_COTABLE_DSVIEW = 1, 1680 SVGA_COTABLE_SRVIEW = 2, 1681 SVGA_COTABLE_ELEMENTLAYOUT = 3, 1682 SVGA_COTABLE_BLENDSTATE = 4, 1683 SVGA_COTABLE_DEPTHSTENCIL = 5, 1684 SVGA_COTABLE_RASTERIZERSTATE = 6, 1685 SVGA_COTABLE_SAMPLER = 7, 1686 SVGA_COTABLE_STREAMOUTPUT = 8, 1687 SVGA_COTABLE_DXQUERY = 9, 1688 SVGA_COTABLE_DXSHADER = 10, 1689 SVGA_COTABLE_DX10_MAX = 11, 1690 SVGA_COTABLE_UAVIEW = 11, 1691 SVGA_COTABLE_MAX = 12, 1692 } SVGACOTableType; 1693 1694 /* 1695 * The largest size (number of entries) allowed in a COTable. 1696 */ 1697 #define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2) 1698 1699 typedef enum SVGAMobFormat { 1700 SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID, 1701 SVGA3D_MOBFMT_PTDEPTH_0 = 0, 1702 SVGA3D_MOBFMT_MIN = 0, 1703 SVGA3D_MOBFMT_PTDEPTH_1 = 1, 1704 SVGA3D_MOBFMT_PTDEPTH_2 = 2, 1705 SVGA3D_MOBFMT_RANGE = 3, 1706 SVGA3D_MOBFMT_PTDEPTH64_0 = 4, 1707 SVGA3D_MOBFMT_PTDEPTH64_1 = 5, 1708 SVGA3D_MOBFMT_PTDEPTH64_2 = 6, 1709 SVGA3D_MOBFMT_PREDX_MAX = 7, 1710 SVGA3D_MOBFMT_EMPTY = 7, 1711 SVGA3D_MOBFMT_MAX, 1712 1713 /* 1714 * This isn't actually used by the guest, but is a mob-format used 1715 * internally by the SVGA device (and is therefore not binary compatible). 1716 */ 1717 SVGA3D_MOBFMT_HB, 1718 } SVGAMobFormat; 1719 1720 #define SVGA3D_MOB_EMPTY_BASE 1 1721 1722 /* 1723 * Multisample pattern types. 1724 */ 1725 1726 typedef enum SVGA3dMSPattern { 1727 SVGA3D_MS_PATTERN_NONE = 0, 1728 SVGA3D_MS_PATTERN_MIN = 0, 1729 SVGA3D_MS_PATTERN_STANDARD = 1, 1730 SVGA3D_MS_PATTERN_CENTER = 2, 1731 SVGA3D_MS_PATTERN_MAX = 3, 1732 } SVGA3dMSPattern; 1733 1734 /* 1735 * Precision settings for each sample. 1736 */ 1737 1738 typedef enum SVGA3dMSQualityLevel { 1739 SVGA3D_MS_QUALITY_NONE = 0, 1740 SVGA3D_MS_QUALITY_MIN = 0, 1741 SVGA3D_MS_QUALITY_FULL = 1, 1742 SVGA3D_MS_QUALITY_MAX = 2, 1743 } SVGA3dMSQualityLevel; 1744 1745 #endif /* _SVGA3D_TYPES_H_ */ 1746