Searched refs:FB_BACKLIGHT_LEVELS (Results 1 – 10 of 10) sorted by relevance
22 static u8 bl_curve[FB_BACKLIGHT_LEVELS];30 for (flat = 1; flat < (FB_BACKLIGHT_LEVELS / 16); ++flat) in pmu_backlight_init_curve()33 count = FB_BACKLIGHT_LEVELS * 15 / 16; in pmu_backlight_init_curve()40 int level = (FB_BACKLIGHT_LEVELS - 1); in pmu_backlight_curve_lookup()44 for (i = 0; i < FB_BACKLIGHT_LEVELS; i++) in pmu_backlight_curve_lookup()48 for (i = 0; i < FB_BACKLIGHT_LEVELS; i++) { in pmu_backlight_curve_lookup()162 props.max_brightness = FB_BACKLIGHT_LEVELS - 1; in pmu_backlight_init()
78 int level = (FB_BACKLIGHT_LEVELS - 1); in pmac_backlight_curve_lookup()84 for (i = 0; i < FB_BACKLIGHT_LEVELS; i++) in pmac_backlight_curve_lookup()88 for (i = 0; i < FB_BACKLIGHT_LEVELS; i++) { in pmac_backlight_curve_lookup()
430 u8 tmp_curve[FB_BACKLIGHT_LEVELS]; in store_bl_curve()439 if (count != (FB_BACKLIGHT_LEVELS / 8 * 24)) in store_bl_curve()442 for (i = 0; i < (FB_BACKLIGHT_LEVELS / 8); ++i) in store_bl_curve()459 for (i = 0; i < FB_BACKLIGHT_LEVELS; ++i) in store_bl_curve()480 for (i = 0; i < FB_BACKLIGHT_LEVELS; i += 8) in show_bl_curve()561 for (flat = 1; flat < (FB_BACKLIGHT_LEVELS / 16); ++flat) in fb_bl_default_curve()564 count = FB_BACKLIGHT_LEVELS * 15 / 16; in fb_bl_default_curve()
106 props.max_brightness = FB_BACKLIGHT_LEVELS - 1; in nvidia_bl_init()
153 props.max_brightness = FB_BACKLIGHT_LEVELS - 1; in radeonfb_bl_init()
1855 props.max_brightness = FB_BACKLIGHT_LEVELS - 1; in aty128_bl_init()
2223 props.max_brightness = FB_BACKLIGHT_LEVELS - 1; in aty_bl_init()
397 #define FB_BACKLIGHT_LEVELS 128 macro
468 u8 bl_curve[FB_BACKLIGHT_LEVELS];
344 props.max_brightness = FB_BACKLIGHT_LEVELS - 1; in riva_bl_init()