Searched refs:BO_LOCKED (Results 1 – 2 of 2) sorted by relevance
24 #define BO_LOCKED 0x4000 macro160 if (submit->bos[i].flags & BO_LOCKED) in submit_unlock_unpin_bo()166 submit->bos[i].flags &= ~(BO_LOCKED | BO_PINNED); in submit_unlock_unpin_bo()183 if (!(submit->bos[i].flags & BO_LOCKED)) { in submit_lock_objects()188 submit->bos[i].flags |= BO_LOCKED; in submit_lock_objects()209 submit->bos[contended].flags |= BO_LOCKED; in submit_lock_objects()
28 #define BO_LOCKED 0x4000 macro113 if (submit->bos[i].flags & BO_LOCKED) { in submit_unlock_object()117 submit->bos[i].flags &= ~BO_LOCKED; in submit_unlock_object()135 if (!(submit->bos[i].flags & BO_LOCKED)) { in submit_lock_objects()143 submit->bos[i].flags |= BO_LOCKED; in submit_lock_objects()167 submit->bos[contended].flags |= BO_LOCKED; in submit_lock_objects()