Searched refs:shader_rec_offset (Results 1 – 1 of 1) sorted by relevance
829 uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size, in vc4_get_bcl() local831 uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size; in vc4_get_bcl()837 if (shader_rec_offset < args->bin_cl_size || in vc4_get_bcl()838 uniforms_offset < shader_rec_offset || in vc4_get_bcl()863 exec->shader_rec_u = temp + shader_rec_offset; in vc4_get_bcl()904 exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset; in vc4_get_bcl()905 exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset; in vc4_get_bcl()