Searched refs:expected_offset (Results 1 – 5 of 5) sorted by relevance
319 u32 expected_offset = validated_shader->uniforms_size + 4; in validate_uniform_address_write() local366 if (validation_state->live_immediates[add_lri] != expected_offset) { in validate_uniform_address_write()369 expected_offset); in validate_uniform_address_write()
100 u32 expected_offset, u32 expected_size);
2152 u32 expected_count, expected_offset; in cxgbi_conn_init_pdu() local2190 expected_offset = tdata->total_offset; in cxgbi_conn_init_pdu()2193 (offset != expected_offset)) { in cxgbi_conn_init_pdu()
1902 int expected_offset) in check_reg_frame_pos() argument1905 reg->offset == expected_offset; in check_reg_frame_pos()
749 u32 expected_offset, u32 expected_size) in btf_member_is_reg_int() argument770 BITS_ROUNDUP_BYTES(bit_offset) == expected_offset && in btf_member_is_reg_int()776 BITS_ROUNDUP_BYTES(m->offset) != expected_offset || in btf_member_is_reg_int()