Searched refs:blockCount_p1 (Results 1 – 2 of 2) sorted by relevance
401 u32 blockCount_p1 = 0, blockCount_p2 = 0, blockCount_p3 = 0; in _BlockWrite() local409 blockCount_p1 = buffSize / blockSize_p1; in _BlockWrite()412 for (i = 0; i < blockCount_p1; i++) { in _BlockWrite()420 offset = blockCount_p1 * blockSize_p1; in _BlockWrite()435 offset = (blockCount_p1 * blockSize_p1) + (blockCount_p2 * blockSize_p2); in _BlockWrite()
52 u32 blockCount_p1 = 0, blockCount_p2 = 0, blockCount_p3 = 0; in _BlockWrite() local60 blockCount_p1 = buffSize / blockSize_p1; in _BlockWrite()63 for (i = 0; i < blockCount_p1; i++) { in _BlockWrite()73 offset = blockCount_p1 * blockSize_p1; in _BlockWrite()81 offset = (blockCount_p1 * blockSize_p1) + (blockCount_p2 * blockSize_p2); in _BlockWrite()