Searched refs:VC4_MADV_WILLNEED (Results 1 – 3 of 3) sorted by relevance
396 bo->madv = VC4_MADV_WILLNEED; in vc4_create_object()494 bo->madv = VC4_MADV_WILLNEED; in vc4_dumb_create()616 case VC4_MADV_WILLNEED: in vc4_bo_inc_usecnt()716 if (bo->madv != VC4_MADV_WILLNEED) { in vc4_gem_object_mmap()779 bo->madv = VC4_MADV_WILLNEED; in vc4_create_bo_ioctl()840 bo->madv = VC4_MADV_WILLNEED; in vc4_create_shader_bo_ioctl()
270 bo->madv = VC4_MADV_WILLNEED; in vc4_save_hang_state()1322 case VC4_MADV_WILLNEED: in vc4_gem_madvise_ioctl()1357 if (args->madv == VC4_MADV_DONTNEED && bo->madv == VC4_MADV_WILLNEED && in vc4_gem_madvise_ioctl()1364 } else if (args->madv == VC4_MADV_WILLNEED && in vc4_gem_madvise_ioctl()
366 #define VC4_MADV_WILLNEED 0 macro