Searched refs:DDL_SPRITE_SHIFT (Results 1 – 2 of 2) sorted by relevance
1027 (wm->ddl[pipe].plane[PLANE_SPRITE1] << DDL_SPRITE_SHIFT(1)) | in vlv_write_wm_values()1028 (wm->ddl[pipe].plane[PLANE_SPRITE0] << DDL_SPRITE_SHIFT(0)) | in vlv_write_wm_values()6743 (tmp >> DDL_SPRITE_SHIFT(0)) & (DDL_PRECISION_HIGH | DRAIN_LATENCY_MASK); in vlv_read_wm_values()6745 (tmp >> DDL_SPRITE_SHIFT(1)) & (DDL_PRECISION_HIGH | DRAIN_LATENCY_MASK); in vlv_read_wm_values()
6461 #define DDL_SPRITE_SHIFT(sprite) (8 + 8 * (sprite)) macro