Searched refs:state_PRERUNNING (Results 1 – 3 of 3) sorted by relevance
67 #define state_PRERUNNING 6 macro
137 if (atomic_read(&subs->state) >= state_PRERUNNING) in usX2Y_urb_play_prepare()209 else if (state >= state_PRERUNNING) in usX2Y_usbframe_complete()237 } else if (state >= state_PRERUNNING) in usX2Y_usbframe_complete()261 if (atomic_read(&subs->state) >= state_PRERUNNING) in usX2Y_clients_stop()526 atomic_set(&subs->state, state_PRERUNNING); in snd_usX2Y_pcm_trigger()534 if (atomic_read(&subs->state) >= state_PRERUNNING) in snd_usX2Y_pcm_trigger()
172 else if (state >= state_PRERUNNING) in usX2Y_usbpcm_usbframe_complete()200 } else if (state >= state_PRERUNNING) in usX2Y_usbpcm_usbframe_complete()