Searched refs:game_io (Results 1 – 2 of 2) sorted by relevance
264 unsigned long game_io; /* usually 0xb400, size 8 */ member430 outb(value, chip->game_io + reg); in snd_azf3328_game_outb()436 outw(value, chip->game_io + reg); in snd_azf3328_game_outw()442 return inb(chip->game_io + reg); in snd_azf3328_game_inb()448 return inw(chip->game_io + reg); in snd_azf3328_game_inw()1638 chip->game_io+IDX_GAME_HWCONFIG, in snd_azf3328_gameport_irq_enable()1650 chip->game_io+IDX_GAME_HWCONFIG, in snd_azf3328_gameport_legacy_address_enable()1662 chip->game_io+IDX_GAME_HWCONFIG, in snd_azf3328_gameport_set_counter_frequency()1667 chip->game_io+IDX_GAME_HWCONFIG, in snd_azf3328_gameport_set_counter_frequency()1808 gp->io = chip->game_io; in snd_azf3328_gameport()[all …]
690 unsigned int game_io) in snd_als4000_set_addr() argument699 if (game_io > 0) in snd_als4000_set_addr()700 cfg1 |= (game_io | 1) << 16; in snd_als4000_set_addr()