Searched refs:drum_reg (Results 1 – 4 of 4) sorted by relevance
175 if (!(opl3->drum_reg & OPL3_PERCUSSION_ENABLE)) in snd_opl3_drum_switch()204 opl3->drum_reg |= drum_mask; in snd_opl3_drum_switch()206 opl3->drum_reg &= ~drum_mask; in snd_opl3_drum_switch()209 opl3->drum_reg); in snd_opl3_drum_switch()
103 opl3->drum_reg = OPL3_PERCUSSION_ENABLE; in snd_opl3_synth_use()104 opl3->command(opl3, OPL3_LEFT | OPL3_REG_PERCUSSION, opl3->drum_reg); in snd_opl3_synth_use()106 opl3->drum_reg = 0x00; in snd_opl3_synth_use()
815 opl3->drum_reg |= OPL3_VIBRATO_DEPTH; in snd_opl3_control()817 opl3->drum_reg &= ~OPL3_VIBRATO_DEPTH; in snd_opl3_control()819 opl3->drum_reg); in snd_opl3_control()823 opl3->drum_reg |= OPL3_TREMOLO_DEPTH; in snd_opl3_control()825 opl3->drum_reg &= ~OPL3_TREMOLO_DEPTH; in snd_opl3_control()827 opl3->drum_reg); in snd_opl3_control()
327 unsigned char drum_reg; /* percussion reg shadow */ member