Searched refs:WaterMarksLoaded (Results 1 – 6 of 6) sorted by relevance
34 #define WaterMarksLoaded 2 macro
37 #define WaterMarksLoaded 2 macro
1899 data->water_marks_bitmap &= ~WaterMarksLoaded; in vega12_set_watermarks_for_clocks_ranges()2444 !(data->water_marks_bitmap & WaterMarksLoaded)) { in vega12_display_configuration_changed_task()2448 data->water_marks_bitmap |= WaterMarksLoaded; in vega12_display_configuration_changed_task()2537 data->water_marks_bitmap &= ~(WaterMarksLoaded); in vega12_power_off_asic()
2912 data->water_marks_bitmap &= ~WaterMarksLoaded; in vega20_set_watermarks_for_clocks_ranges()3614 !(data->water_marks_bitmap & WaterMarksLoaded)) { in vega20_display_configuration_changed_task()3620 data->water_marks_bitmap |= WaterMarksLoaded; in vega20_display_configuration_changed_task()3910 data->water_marks_bitmap &= ~(WaterMarksLoaded); in vega20_power_off_asic()
4660 !(data->water_marks_bitmap & WaterMarksLoaded)) { in vega10_display_configuration_changed_task()4663 data->water_marks_bitmap |= WaterMarksLoaded; in vega10_display_configuration_changed_task()4666 if (data->water_marks_bitmap & WaterMarksLoaded) { in vega10_display_configuration_changed_task()4818 data->water_marks_bitmap &= ~(WaterMarksLoaded); in vega10_power_off_asic()