Searched refs:VC4_MADV_WILLNEED (Results 1 – 3 of 3) sorted by relevance
394 bo->madv = VC4_MADV_WILLNEED; in vc4_create_object()490 bo->madv = VC4_MADV_WILLNEED; in vc4_dumb_create()612 case VC4_MADV_WILLNEED: in vc4_bo_inc_usecnt()722 if (bo->madv != VC4_MADV_WILLNEED) { in vc4_mmap()834 bo->madv = VC4_MADV_WILLNEED; in vc4_create_bo_ioctl()895 bo->madv = VC4_MADV_WILLNEED; in vc4_create_shader_bo_ioctl()
270 bo->madv = VC4_MADV_WILLNEED; in vc4_save_hang_state()1323 case VC4_MADV_WILLNEED: in vc4_gem_madvise_ioctl()1358 if (args->madv == VC4_MADV_DONTNEED && bo->madv == VC4_MADV_WILLNEED && in vc4_gem_madvise_ioctl()1365 } else if (args->madv == VC4_MADV_WILLNEED && in vc4_gem_madvise_ioctl()
366 #define VC4_MADV_WILLNEED 0 macro