Searched refs:KIRKWOOD_PLAYCTL_PLAY_BUSY (Results 1 – 2 of 2) sorted by relevance
47 #define KIRKWOOD_PLAYCTL_PLAY_BUSY (1<<16) macro
246 if (!((ctl | value) & KIRKWOOD_PLAYCTL_PLAY_BUSY)) in kirkwood_i2s_play_trigger()251 if ((ctl | value) & KIRKWOOD_PLAYCTL_PLAY_BUSY) in kirkwood_i2s_play_trigger()