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Searched refs:GAMEPORT_MODE_COOKED (Results 1 – 12 of 12) sorted by relevance

/Linux-v5.10/include/uapi/linux/
Dgameport.h16 #define GAMEPORT_MODE_COOKED 2 macro
/Linux-v5.10/sound/pci/au88x0/
Dau88x0_game.c64 case GAMEPORT_MODE_COOKED: in vortex_game_open()
/Linux-v5.10/drivers/input/joystick/
Djoydump.c50 if (gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) { in joydump_connect()
Da3d.c201 if (mode != GAMEPORT_MODE_COOKED) in a3d_adc_open()
Danalog.c644 if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) { in analog_init_port()
/Linux-v5.10/drivers/input/gameport/
Dfm801-gp.c53 case GAMEPORT_MODE_COOKED: in fm801_gp_open()
Dlightning.c97 if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED) in l4_open()
/Linux-v5.10/Documentation/input/
Dgameport-programming.rst86 return -(mode != GAMEPORT_MODE_COOKED);
/Linux-v5.10/sound/pci/
Dcs4281.c1216 case GAMEPORT_MODE_COOKED: in snd_cs4281_gameport_open()
Dazt3328.c1702 case GAMEPORT_MODE_COOKED: in snd_azf3328_gameport_open()
/Linux-v5.10/sound/pci/cs46xx/
Dcs46xx_lib.c2750 case GAMEPORT_MODE_COOKED: in snd_cs46xx_gameport_open()
/Linux-v5.10/sound/pci/trident/
Dtrident_main.c3117 case GAMEPORT_MODE_COOKED: in snd_trident_gameport_open()