Searched refs:voice_offset (Results 1 – 3 of 3) sorted by relevance
365 unsigned char voice_offset; in snd_opl3_reset() local377 voice_offset = i; in snd_opl3_reset()381 voice_offset = i - MAX_OPL2_VOICES; in snd_opl3_reset()383 opl3_reg = reg_side | (OPL3_REG_KSL_LEVEL + snd_opl3_regmap[voice_offset][0]); in snd_opl3_reset()385 opl3_reg = reg_side | (OPL3_REG_KSL_LEVEL + snd_opl3_regmap[voice_offset][1]); in snd_opl3_reset()388 opl3_reg = reg_side | (OPL3_REG_KEYON_BLOCK + voice_offset); in snd_opl3_reset()405 unsigned char voice_offset; in snd_opl3_play_note() local420 voice_offset = note->voice; in snd_opl3_play_note()424 voice_offset = note->voice - MAX_OPL2_VOICES; in snd_opl3_play_note()429 opl3_reg = reg_side | (OPL3_REG_FNUM_LOW + voice_offset); in snd_opl3_play_note()[all …]
305 unsigned char voice_offset; in snd_opl3_note_on() local397 voice_offset = voice; in snd_opl3_note_on()398 connect_mask = (OPL3_LEFT_4OP_0 << voice_offset) & 0x07; in snd_opl3_note_on()402 voice_offset = voice - MAX_OPL2_VOICES; in snd_opl3_note_on()403 connect_mask = (OPL3_RIGHT_4OP_0 << voice_offset) & 0x38; in snd_opl3_note_on()409 opl3_reg = reg_side | (OPL3_REG_KEYON_BLOCK + voice_offset); in snd_opl3_note_on()417 voice_offset + 3); in snd_opl3_note_on()478 op_offset = snd_opl3_regmap[voice_offset][i]; in snd_opl3_note_on()514 opl3_reg = reg_side | (OPL3_REG_FEEDBACK_CONNECTION + voice_offset); in snd_opl3_note_on()527 voice_offset + 3); in snd_opl3_note_on()[all …]
85 unsigned char voice_offset = data->voice; in snd_opl3_drum_voice_set() local105 opl3_reg = OPL3_LEFT | (OPL3_REG_FEEDBACK_CONNECTION + voice_offset); in snd_opl3_drum_voice_set()119 unsigned char voice_offset = data->voice; in snd_opl3_drum_note_set() local123 opl3_reg = OPL3_LEFT | (OPL3_REG_FNUM_LOW + voice_offset); in snd_opl3_drum_note_set()127 opl3_reg = OPL3_LEFT | (OPL3_REG_KEYON_BLOCK + voice_offset); in snd_opl3_drum_note_set()139 unsigned char voice_offset = data->voice; in snd_opl3_drum_vol_set() local156 opl3_reg = OPL3_LEFT | (OPL3_REG_FEEDBACK_CONNECTION + voice_offset); in snd_opl3_drum_vol_set()