Searched refs:toonie (Results 1 – 3 of 3) sorted by relevance
25 struct toonie { struct28 #define codec_to_toonie(c) container_of(c, struct toonie, codec) argument89 struct toonie *toonie = codec_to_toonie(codec); in toonie_init_codec() local92 if (toonie->codec.connected != 1) in toonie_init_codec()95 if (aoa_snd_device_new(SNDRV_DEV_CODEC, toonie, &ops)) { in toonie_init_codec()100 if (toonie->codec.soundbus_dev->attach_codec(toonie->codec.soundbus_dev, in toonie_init_codec()102 &toonie_codec_info, toonie)) { in toonie_init_codec()104 snd_device_free(aoa_get_card(), toonie); in toonie_init_codec()113 struct toonie *toonie = codec_to_toonie(codec); in toonie_exit_codec() local115 if (!toonie->codec.soundbus_dev) { in toonie_exit_codec()[all …]
4 snd-aoa-codec-toonie-objs := toonie.o8 obj-$(CONFIG_SND_AOA_TOONIE) += snd-aoa-codec-toonie.o
22 This option enables support for the toonie codec