Searched refs:to_v3d_bo (Results 1 – 3 of 3) sorted by relevance
217 bo = to_v3d_bo(&exec->bo[i]->base); in v3d_attach_object_fences()232 struct v3d_bo *bo = to_v3d_bo(&exec->bo[i]->base); in v3d_unlock_bo_reservations()260 bo = to_v3d_bo(&exec->bo[contended_lock]->base); in v3d_lock_bo_reservations()273 bo = to_v3d_bo(&exec->bo[i]->base); in v3d_lock_bo_reservations()280 bo = to_v3d_bo(&exec->bo[j]->base); in v3d_lock_bo_reservations()285 bo = to_v3d_bo(&exec->bo[contended_lock]->base); in v3d_lock_bo_reservations()306 bo = to_v3d_bo(&exec->bo[i]->base); in v3d_lock_bo_reservations()387 exec->bo[i] = to_v3d_bo(bo); in v3d_cl_lookup_bos()453 bo = to_v3d_bo(gem_obj); in v3d_wait_bo_ioctl()
190 struct v3d_bo *bo = to_v3d_bo(obj); in v3d_free_object()217 struct v3d_bo *bo = to_v3d_bo(obj); in v3d_prime_res_obj()234 struct v3d_bo *bo = to_v3d_bo(obj); in v3d_gem_fault()274 struct v3d_bo *bo = to_v3d_bo(obj); in v3d_prime_get_sg_table()365 bo = to_v3d_bo(gem_obj); in v3d_get_bo_offset_ioctl()
143 to_v3d_bo(struct drm_gem_object *bo) in to_v3d_bo() function