Searched refs:rumble (Results 1 – 25 of 40) sorted by relevance
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284 strong = (u32)new->u.rumble.strong_magnitude * gain / 0xffff; in ml_combine_effects()285 weak = (u32)new->u.rumble.weak_magnitude * gain / 0xffff; in ml_combine_effects()287 if (effect->u.rumble.strong_magnitude + strong) in ml_combine_effects()290 effect->u.rumble.strong_magnitude, in ml_combine_effects()292 else if (effect->u.rumble.weak_magnitude + weak) in ml_combine_effects()295 effect->u.rumble.weak_magnitude, in ml_combine_effects()299 effect->u.rumble.strong_magnitude = in ml_combine_effects()300 min(strong + effect->u.rumble.strong_magnitude, in ml_combine_effects()302 effect->u.rumble.weak_magnitude = in ml_combine_effects()303 min(weak + effect->u.rumble.weak_magnitude, 0xffffU); in ml_combine_effects()[all …]
53 struct ff_rumble_effect rumble; member
76 magnitude = effect->u.rumble.strong_magnitude / 3 + in compat_effect()77 effect->u.rumble.weak_magnitude / 6; in compat_effect()
122 if (effect->u.rumble.strong_magnitude) { in arizona_haptics_play()126 effect->u.rumble.strong_magnitude >> 9; in arizona_haptics_play()131 effect->u.rumble.strong_magnitude >> 8; in arizona_haptics_play()
239 if (effect->u.rumble.strong_magnitude > 0) in drv2667_haptics_play()240 haptics->magnitude = effect->u.rumble.strong_magnitude; in drv2667_haptics_play()241 else if (effect->u.rumble.weak_magnitude > 0) in drv2667_haptics_play()242 haptics->magnitude = effect->u.rumble.weak_magnitude; in drv2667_haptics_play()
286 if (effect->u.rumble.strong_magnitude > 0) in drv260x_haptics_play()287 haptics->magnitude = effect->u.rumble.strong_magnitude; in drv260x_haptics_play()288 else if (effect->u.rumble.weak_magnitude > 0) in drv260x_haptics_play()289 haptics->magnitude = effect->u.rumble.weak_magnitude; in drv260x_haptics_play()
166 vib->speed = effect->u.rumble.strong_magnitude >> 8; in pm8xxx_vib_play_effect()168 vib->speed = effect->u.rumble.weak_magnitude >> 9; in pm8xxx_vib_play_effect()
141 info->speed = effect->u.rumble.strong_magnitude >> 8; in vibra_play()143 info->speed = effect->u.rumble.weak_magnitude >> 9; in vibra_play()
102 vibrator->level = effect->u.rumble.strong_magnitude; in pwm_vibrator_play_effect()104 vibrator->level = effect->u.rumble.weak_magnitude; in pwm_vibrator_play_effect()
102 haptic->magnitude = effect->u.rumble.strong_magnitude; in regulator_haptic_play_effect()104 haptic->magnitude = effect->u.rumble.weak_magnitude; in regulator_haptic_play_effect()
243 haptic->magnitude = effect->u.rumble.strong_magnitude; in max77693_haptic_play_effect()245 haptic->magnitude = effect->u.rumble.weak_magnitude; in max77693_haptic_play_effect()
236 chip->level = effect->u.rumble.strong_magnitude; in max8997_haptic_play_effect()238 chip->level = effect->u.rumble.weak_magnitude; in max8997_haptic_play_effect()
41 strong = effect->u.rumble.strong_magnitude; in play_effect()42 weak = effect->u.rumble.weak_magnitude; in play_effect()
50 left = effect->u.rumble.strong_magnitude; in zpff_play()51 right = effect->u.rumble.weak_magnitude; in zpff_play()
47 left = effect->u.rumble.strong_magnitude; in hid_betopff_play()48 right = effect->u.rumble.weak_magnitude; in hid_betopff_play()
41 weak = effect->u.rumble.weak_magnitude; in emsff_play()42 strong = effect->u.rumble.strong_magnitude; in emsff_play()
48 strong = effect->u.rumble.strong_magnitude; in mf_play()49 weak = effect->u.rumble.weak_magnitude; in mf_play()
112 left = effect->u.rumble.strong_magnitude; in holtekff_play()113 right = effect->u.rumble.weak_magnitude; in holtekff_play()
48 left = effect->u.rumble.strong_magnitude; in hid_sjoyff_play()49 right = effect->u.rumble.weak_magnitude; in hid_sjoyff_play()
52 left = effect->u.rumble.strong_magnitude; in axff_play()53 right = effect->u.rumble.weak_magnitude; in axff_play()
49 left = effect->u.rumble.strong_magnitude; in hid_gaff_play()50 right = effect->u.rumble.weak_magnitude; in hid_gaff_play()
94 right = effect->u.rumble.strong_magnitude; in hid_lgff_play()95 left = effect->u.rumble.weak_magnitude; in hid_lgff_play()
66 left = effect->u.rumble.strong_magnitude; in hid_plff_play()67 right = effect->u.rumble.weak_magnitude; in hid_plff_play()
50 strong = effect->u.rumble.strong_magnitude; in drff_play()51 weak = effect->u.rumble.weak_magnitude; in drff_play()
108 left = tmff_scale_u16(effect->u.rumble.weak_magnitude, in tmff_play()111 right = tmff_scale_u16(effect->u.rumble.strong_magnitude, in tmff_play()