Searched refs:num_sprites (Results 1 – 3 of 3) sorted by relevance
88 #define sprite_name(p, s) ((p) * INTEL_INFO(dev_priv)->num_sprites[(p)] + (s) + 'A')267 (__p) < INTEL_INFO(__dev_priv)->num_sprites[(__pipe)] + 1; \272 (__s) < INTEL_INFO(__dev_priv)->num_sprites[(__p)]; \
766 info->num_sprites[pipe] = 3; in intel_device_info_runtime_init()768 info->num_sprites[PIPE_A] = 2; in intel_device_info_runtime_init()769 info->num_sprites[PIPE_B] = 2; in intel_device_info_runtime_init()770 info->num_sprites[PIPE_C] = 1; in intel_device_info_runtime_init()773 info->num_sprites[pipe] = 2; in intel_device_info_runtime_init()776 info->num_sprites[pipe] = 1; in intel_device_info_runtime_init()
162 u8 num_sprites[I915_MAX_PIPES]; member