Searched refs:gamepad (Results 1 – 11 of 11) sorted by relevance
| /Linux-v4.19/drivers/input/misc/ |
| D | ims-pcu.c | 115 struct ims_pcu_gamepad *gamepad; member 269 struct ims_pcu_gamepad *gamepad = pcu->gamepad; in ims_pcu_gamepad_report() local 270 struct input_dev *input = gamepad->input; in ims_pcu_gamepad_report() 291 struct ims_pcu_gamepad *gamepad; in ims_pcu_setup_gamepad() local 295 gamepad = kzalloc(sizeof(struct ims_pcu_gamepad), GFP_KERNEL); in ims_pcu_setup_gamepad() 297 if (!gamepad || !input) { in ims_pcu_setup_gamepad() 304 gamepad->input = input; in ims_pcu_setup_gamepad() 306 snprintf(gamepad->name, sizeof(gamepad->name), in ims_pcu_setup_gamepad() 309 usb_make_path(pcu->udev, gamepad->phys, sizeof(gamepad->phys)); in ims_pcu_setup_gamepad() 310 strlcat(gamepad->phys, "/input1", sizeof(gamepad->phys)); in ims_pcu_setup_gamepad() [all …]
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| /Linux-v4.19/drivers/input/joystick/ |
| D | Kconfig | 7 If you have a joystick, 6dof controller, gamepad, steering wheel, 55 tristate "Creative Labs Blaster Cobra gamepad" 58 Say Y here if you have a Creative Labs Blaster Cobra gamepad. 68 communicating joystick or gamepad. 177 tristate "Gravis Stinger gamepad" 213 Say Y here if you have a Sega Master System gamepad, Sega Genesis 214 gamepad, Sega Saturn gamepad, or a Multisystem -- Atari, Amiga, 227 Say Y here if you have a Nintendo Entertainment System gamepad, 228 Super Nintendo Entertainment System gamepad, Nintendo 64 gamepad, 229 Sony PlayStation gamepad or a Multisystem -- Atari, Amiga, [all …]
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| /Linux-v4.19/Documentation/input/ |
| D | gamepad.rst | 10 Linux provides many different input drivers for gamepad hardware. To avoid 11 having user-space deal with different button-mappings for each gamepad, this 16 As "gamepad" we define devices which roughly look like this:: 70 an alias for BTN_SOUTH/BTN_A. It can be used to identify a gamepad as such. 85 and one analog stick. It reports them as if it were a gamepad with only one 91 No other devices, that do not look/feel like a gamepad, shall report these 101 Every gamepad device has at least 2 action buttons. This means, that every 132 Every gamepad provides a D-Pad with four directions: Up, Down, Left, Right
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| D | input_uapi.rst | 18 gamepad
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| /Linux-v4.19/Documentation/input/joydev/ |
| D | joystick.rst | 89 options analog map=gamepad,none,2btn 183 gamepad 4/6-button n-axis gamepad 184 gamepad8 8-button 2-axis gamepad 355 * Genius G-09D gamepad 366 * InterAct HammerHead/FX gamepad 367 * InterAct ProPad8 gamepad 542 Gravis Stinger gamepad 545 The Gravis Stinger serial port gamepad, designed for use with laptop
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| /Linux-v4.19/arch/powerpc/boot/dts/ |
| D | gamecube.dts | 99 gamepad-controller@c006400 {
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| D | wii.dts | 97 gamepad-controller@d006400 {
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| /Linux-v4.19/drivers/input/gameport/ |
| D | Kconfig | 8 have a joystick, gamepad, gameport card, a soundcard with a gameport
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| /Linux-v4.19/Documentation/input/devices/ |
| D | joystick-parport.rst | 52 input lines is assigned to each gamepad. 64 some data pin. For most gamepad and parport implementations only one pin is 115 connectors. Anyway, if you've got a gamepad, and it has buttons A, B, Turbo 237 was written. It allows only one joystick / gamepad per parallel port, but
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| /Linux-v4.19/drivers/input/ |
| D | Kconfig | 142 Say Y here if you want your joystick or gamepad to be
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| /Linux-v4.19/Documentation/admin-guide/ |
| D | kernel-parameters.txt | 321 analog.map= [HW,JOY] Analog joystick and gamepad support
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