Searched refs:expected_offset (Results 1 – 1 of 1) sorted by relevance
319 u32 expected_offset = validated_shader->uniforms_size + 4; in validate_uniform_address_write() local366 if (validation_state->live_immediates[add_lri] != expected_offset) { in validate_uniform_address_write()369 expected_offset); in validate_uniform_address_write()