Searched refs:audio_active (Results 1 – 3 of 3) sorted by relevance
843 struct ps3av_pkt_audio_active audio_active; in ps3av_cmd_audio_active() local847 memset(&audio_active, 0, sizeof(audio_active)); in ps3av_cmd_audio_active()848 audio_active.audio_port = port; in ps3av_cmd_audio_active()851 res = ps3av_do_pkt(cid, sizeof(audio_active), sizeof(audio_active), in ps3av_cmd_audio_active()852 &audio_active.send_hdr); in ps3av_cmd_audio_active()856 res = get_status(&audio_active); in ps3av_cmd_audio_active()
308 chip->audio_active[audio] = active; in vx_set_audio_switch()335 memset(chip->audio_active, 0, sizeof(chip->audio_active)); in vx_reset_audio_levels()662 ucontrol->value.integer.value[0] = chip->audio_active[audio]; in vx_audio_sw_get()663 ucontrol->value.integer.value[1] = chip->audio_active[audio+1]; in vx_audio_sw_get()674 if (ucontrol->value.integer.value[0] != chip->audio_active[audio] || in vx_audio_sw_put()675 ucontrol->value.integer.value[1] != chip->audio_active[audio+1]) { in vx_audio_sw_put()
196 unsigned char audio_active[4]; /* mute/unmute on digital playback */ member