Searched refs:WaterMarksLoaded (Results 1 – 4 of 4) sorted by relevance
37 #define WaterMarksLoaded 2 macro
34 #define WaterMarksLoaded 2 macro
1786 data->water_marks_bitmap &= ~WaterMarksLoaded; in vega12_set_watermarks_for_clocks_ranges()2105 !(data->water_marks_bitmap & WaterMarksLoaded)) { in vega12_display_configuration_changed_task()2109 data->water_marks_bitmap |= WaterMarksLoaded; in vega12_display_configuration_changed_task()2197 data->water_marks_bitmap &= ~(WaterMarksLoaded); in vega12_power_off_asic()
4323 !(data->water_marks_bitmap & WaterMarksLoaded)) { in vega10_display_configuration_changed_task()4326 data->water_marks_bitmap |= WaterMarksLoaded; in vega10_display_configuration_changed_task()4329 if (data->water_marks_bitmap & WaterMarksLoaded) { in vega10_display_configuration_changed_task()4477 data->water_marks_bitmap &= ~(WaterMarksLoaded); in vega10_power_off_asic()