Searched refs:STATE_IS_PLAYING (Results 1 – 3 of 3) sorted by relevance
106 if (STATE_IS_PLAYING(vp->state)) in snd_emux_note_on()178 if (STATE_IS_PLAYING(vp->state) && in snd_emux_note_off()387 if (STATE_IS_PLAYING(vp->state) && vp->chan == chan && in terminate_note1()429 if (STATE_IS_PLAYING(vp->state)) in snd_emux_terminate_all()466 if (STATE_IS_PLAYING(vp->state) && in snd_emux_sounds_off_all()494 if (STATE_IS_PLAYING(vp->state) && vp->port == port && in exclusive_note_off()527 if (!STATE_IS_PLAYING(vp->state)) in update_voice()
94 #define STATE_IS_PLAYING(s) ((s) & SNDRV_EMUX_ST_ON) macro
212 if (!STATE_IS_PLAYING(vp->state) || vp->chan != chan) in snd_emux_send_effect()