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Searched refs:STATE_IS_PLAYING (Results 1 – 3 of 3) sorted by relevance

/Linux-v4.19/sound/synth/emux/
Demux_synth.c106 if (STATE_IS_PLAYING(vp->state)) in snd_emux_note_on()
178 if (STATE_IS_PLAYING(vp->state) && in snd_emux_note_off()
387 if (STATE_IS_PLAYING(vp->state) && vp->chan == chan && in terminate_note1()
429 if (STATE_IS_PLAYING(vp->state)) in snd_emux_terminate_all()
466 if (STATE_IS_PLAYING(vp->state) && in snd_emux_sounds_off_all()
494 if (STATE_IS_PLAYING(vp->state) && vp->port == port && in exclusive_note_off()
527 if (!STATE_IS_PLAYING(vp->state)) in update_voice()
Demux_voice.h94 #define STATE_IS_PLAYING(s) ((s) & SNDRV_EMUX_ST_ON) macro
Demux_effect.c212 if (!STATE_IS_PLAYING(vp->state) || vp->chan != chan) in snd_emux_send_effect()