Searched refs:NES_CM_STATE_CLOSED (Results 1 – 2 of 2) sorted by relevance
780 cm_node->state = NES_CM_STATE_CLOSED; in nes_retrans_expired()910 (cm_node->state == NES_CM_STATE_CLOSED)) { in nes_cm_timer_tick()923 cm_node->state = NES_CM_STATE_CLOSED; in nes_cm_timer_tick()1275 NES_CM_STATE_CLOSED; in mini_cm_dec_refcnt_listen()1299 loopback->state = NES_CM_STATE_CLOSED; in mini_cm_dec_refcnt_listen()1681 cm_node->state = NES_CM_STATE_CLOSED; in handle_fin_pkt()1704 cm_node->state = NES_CM_STATE_CLOSED; in handle_fin_pkt()1760 case NES_CM_STATE_CLOSED: in handle_rst_pkt()1769 cm_node->state = NES_CM_STATE_CLOSED; in handle_rst_pkt()1943 case NES_CM_STATE_CLOSED: in handle_syn_pkt()[all …]
228 NES_CM_STATE_CLOSED enumerator