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Searched refs:GAMEPORT_MODE_COOKED (Results 1 – 12 of 12) sorted by relevance

/Linux-v4.19/include/uapi/linux/
Dgameport.h16 #define GAMEPORT_MODE_COOKED 2 macro
/Linux-v4.19/sound/pci/au88x0/
Dau88x0_game.c77 case GAMEPORT_MODE_COOKED: in vortex_game_open()
/Linux-v4.19/drivers/input/joystick/
Djoydump.c62 if (gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) { in joydump_connect()
Da3d.c213 if (mode != GAMEPORT_MODE_COOKED) in a3d_adc_open()
Danalog.c656 if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) { in analog_init_port()
/Linux-v4.19/drivers/input/gameport/
Dfm801-gp.c68 case GAMEPORT_MODE_COOKED: in fm801_gp_open()
Dlightning.c109 if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED) in l4_open()
/Linux-v4.19/Documentation/input/
Dgameport-programming.rst86 return -(mode != GAMEPORT_MODE_COOKED);
/Linux-v4.19/sound/pci/
Dcs4281.c1250 case GAMEPORT_MODE_COOKED: in snd_cs4281_gameport_open()
Dazt3328.c1730 case GAMEPORT_MODE_COOKED: in snd_azf3328_gameport_open()
/Linux-v4.19/sound/pci/cs46xx/
Dcs46xx_lib.c2768 case GAMEPORT_MODE_COOKED: in snd_cs46xx_gameport_open()
/Linux-v4.19/sound/pci/trident/
Dtrident_main.c3169 case GAMEPORT_MODE_COOKED: in snd_trident_gameport_open()