Searched refs:GAMEPORT_MODE_COOKED (Results 1 – 12 of 12) sorted by relevance
16 #define GAMEPORT_MODE_COOKED 2 macro
77 case GAMEPORT_MODE_COOKED: in vortex_game_open()
62 if (gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) { in joydump_connect()
213 if (mode != GAMEPORT_MODE_COOKED) in a3d_adc_open()
656 if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) { in analog_init_port()
68 case GAMEPORT_MODE_COOKED: in fm801_gp_open()
109 if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED) in l4_open()
86 return -(mode != GAMEPORT_MODE_COOKED);
1250 case GAMEPORT_MODE_COOKED: in snd_cs4281_gameport_open()
1730 case GAMEPORT_MODE_COOKED: in snd_azf3328_gameport_open()
2768 case GAMEPORT_MODE_COOKED: in snd_cs46xx_gameport_open()
3169 case GAMEPORT_MODE_COOKED: in snd_trident_gameport_open()