Searched refs:FB_PIXMAP_IO (Results 1 – 3 of 3) sorted by relevance
220 info->sprite.flags = FB_PIXMAP_IO; in aty_init_cursor()
210 #define FB_PIXMAP_IO 4 /* memory is iomapped */ macro
168 if (buf->flags & FB_PIXMAP_IO) { in fb_get_buffer_offset()